skip to main content
10.1145/3573382.3616070acmconferencesArticle/Chapter ViewAbstractPublication Pageschi-playConference Proceedingsconference-collections
research-article

Towards Understanding the Role of Curiosity in Puzzle Design

Published:06 October 2023Publication History

ABSTRACT

Curiosity is generally considered to be a large driver of video game players’ motivation and enjoyment. However, it is unclear how much curiosity is driven by intrinsic personality factors versus the game’s design. We explore this question through the lens of the puzzle game, Monument Valley. We create two categories of puzzles. The first category consists of simple puzzles which can be quickly solved. The second category consists of puzzles recreated from the original game. Using these puzzles, we create an online experiment platform that asks players about their innate curiosity for exploration and problem solving and then asks them to play our puzzles. In a small pilot study of this system, we analyzed the time-spent, clicks, ratings, and survey responses of 10 participants. Surprisingly, we found differences in time-spent even with our short puzzles. We also found that our participants spent the largest amount of time with puzzles that could not be solved. These results suggest future directions for research into how curiosity and persistence may be related in the context of puzzle solving.

Skip Supplemental Material Section

Supplemental Material

CHIPlay2023.mp4

mp4

17.3 MB

References

  1. Sami Abuhamdeh and Mihaly Csikszentmihalyi. 2012. The importance of challenge for the enjoyment of intrinsically motivated, goal-directed activities. Personality and Social Psychology Bulletin 38, 3 (2012), 317–330. https://doi.org/10.1177/0146167211427147Google ScholarGoogle ScholarCross RefCross Ref
  2. Daniel E Berlyne. 1954. An experimental study of human curiosity. British Journal of Psychology 45, 4 (1954), 256. https://doi.org/10.1111/j.2044-8295.1954.tb01253.xGoogle ScholarGoogle ScholarCross RefCross Ref
  3. Robert P Collins, Jordan A Litman, and Charles D Spielberger. 2004. The measurement of perceptual curiosity. Personality and Individual Differences 36, 5 (2004), 1127–1141. https://doi.org/10.1016/S0191-8869(03)00205-8Google ScholarGoogle ScholarCross RefCross Ref
  4. Greg Costikyan. 2013. Uncertainty in Games. MIT Press.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Marcello A. Gómez-Maureira and Isabelle Kniestedt. 2018. Games that make curious: An exploratory survey into digital games that invoke curiosity. In International Conference on Entertainment Computing. Springer, 76–89. https://doi.org/10.1007/978-3-319-99426-0_7Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Marcello A Gómez-Maureira, Isabelle Kniestedt, Max Van Duijn, Carolien Rieffe, and Aske Plaat. 2021. Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple conditions. Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (2021), 1–32. https://doi.org/10.1145/3474698Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Jesper Juul. 2009. Fear of failing? The many meanings of difficulty in video games. In The Video Game Theory Reader, Bernard Perron and Mark JP Wolf (Eds.). Vol. 2. Routledge, Chapter 12, 237–252.Google ScholarGoogle Scholar
  8. Todd B Kashdan, Melissa C Stiksma, David J Disabato, Patrick E McKnight, John Bekier, Joel Kaji, and Rachel Lazarus. 2018. The five-dimensional curiosity scale: Capturing the bandwidth of curiosity and identifying four unique subgroups of curious people. Journal of Research in Personality 73 (2018), 130–149. https://doi.org/10.1037/t74232-000Google ScholarGoogle ScholarCross RefCross Ref
  9. Jordan A Litman. 2008. Interest and deprivation factors of epistemic curiosity. Personality and Individual Differences 44, 7 (2008), 1585–1595. https://doi.org/10.1016/j.paid.2008.01.014Google ScholarGoogle ScholarCross RefCross Ref
  10. George Loewenstein. 1994. The psychology of curiosity: A review and reinterpretation.Psychological Bulletin 116, 1 (1994), 75. https://doi.org/10.1037/0033-2909.116.1.75Google ScholarGoogle ScholarCross RefCross Ref
  11. J. Derek Lomas, Kenneth Koedinger, Nirmal Patel, Sharan Shodhan, Nikhil Poonwala, and Jodi L. Forlizzi. 2017. Is difficulty overrated? The effects of choice, novelty and suspense on intrinsic motivation in educational games. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 1028–1039. https://doi.org/10.1145/3025453.3025638Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Thomas W Malone. 1981. Toward a theory of intrinsically motivating instruction. Cognitive Science 5, 4 (1981), 333–369. https://doi.org/10.1207/s15516709cog0504_2Google ScholarGoogle ScholarCross RefCross Ref
  13. Amanda Markey and George Loewenstein. 2014. Curiosity. In International Handbook of Emotions in Education, Reinhard Pekrun and Lisa Linnenbrink-Garcia (Eds.). Routledge/Taylor & Francis Group, Chapter 12, 288–245. https://doi.org/10.1037/0033-2909.116.1.75Google ScholarGoogle ScholarCross RefCross Ref
  14. Richard M Ryan, C Scott Rigby, and Andrew Przybylski. 2006. The motivational pull of video games: A self-determination theory approach. Motivation and Emotion 30, 4 (2006), 344–360. https://doi.org/10.1007/s11031-006-9051-8Google ScholarGoogle ScholarCross RefCross Ref
  15. Jesse Schell. 2008. The Art of Game Design: A Book of Lenses. CRC Press.Google ScholarGoogle Scholar
  16. Carolina Islas Sedano, Teemu H. Laine, Mikko Vinni, and Erkki Sutinen. 2007. Where is the answer? The importance of curiosity in pervasive mobile games. In Proceedings of the 2007 Conference on Future Play. 46–53. https://doi.org/10.1145/1328202.1328211Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Dave Tach. 2014. Threes!, Monument Valley and more games win Apple Design Awards. https://www.polygon.com/2014/6/3/5776986/games-apple-design-awards-2014 Accessed August 2023.Google ScholarGoogle Scholar
  18. Alexandra To, Safinah Ali, Geoff F Kaufman, and Jessica Hammer. 2016. Integrating Curiosity and Uncertainty in Game Design. In Proceedings of the First International Joint Conference of DiGRA and FDG (DiGRA/FDG ’16).Google ScholarGoogle Scholar

Index Terms

  1. Towards Understanding the Role of Curiosity in Puzzle Design

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
        October 2023
        370 pages
        ISBN:9798400700293
        DOI:10.1145/3573382

        Copyright © 2023 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 6 October 2023

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article
        • Research
        • Refereed limited

        Acceptance Rates

        Overall Acceptance Rate421of1,386submissions,30%
      • Article Metrics

        • Downloads (Last 12 months)95
        • Downloads (Last 6 weeks)25

        Other Metrics

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format .

      View HTML Format