skip to main content
research-article
Open Access

A Social-Ecological Approach to Modeling Sense of Virtual Community (SOVC) in Livestreaming Communities

Published:11 November 2022Publication History
Skip Abstract Section

Abstract

Participation in communities is essential to individual mental and physical health and can yield further benefits for members. With a growing amount of time spent participating in virtual communities, it's increasingly important that we understand how the community experience manifests in and varies across these online spaces. In this paper, we investigate Sense of Virtual Community (SOVC) in the context of live-streaming communities. Through a survey of 1,944 Twitch viewers, we identify that community experiences on Twitch vary along two primary dimensions: belonging, a feeling of membership and support within the group, and cohesion, a feeling that the group is a well-run collective with standards for behavior. Leveraging the Social-Ecological Model, we map behavioral trace data from usage logs to various levels of the social ecology surrounding an individual user's participation within a community, in order to identify which of these can be associated with lower or higher SOVC. We find that features describing activity at the individual and community levels, but not features describing the community member's dyadic relationships, aid in predicting the SOVC that community members feel within channels. We consider implications for the design of live-streaming communities and for fostering the well-being of their members, and we consider theoretical implications for the study of SOVC in modern, interactive online contexts, particularly those fostering large-scale or pseudonymized interactions. We also explore how the Social-Ecological Model can be leveraged in other contexts relevant to Computer-Supported Cooperative Work (CSCW), with implications for future work.

References

  1. Dagmar Abfalter, Melanie E Zaglia, and Julia Mueller. 2012. Sense of virtual community: A follow up on its measurement. Computers in Human Behavior 28, 2 (2012), 400--404.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Paul JC Adachi and Teena Willoughby. 2017. The link between playing video games and positive youth outcomes. Child Development Perspectives 11, 3 (2017), 202--206.Google ScholarGoogle ScholarCross RefCross Ref
  3. Roger S Ahlbrandt and James V Cunningham. 1979. A new public policy for neighborhood preservation. Praeger Publishers.Google ScholarGoogle Scholar
  4. Fair Play Alliance, the ADL Center for Technology, and Society. 2020. Disruptions and Harms in Online Gaming Framework. Retrieved June 12, 2021 from https://fairplayalliance.org/wp-content/uploads/2020/12/FPA-Framework.pdfGoogle ScholarGoogle Scholar
  5. Kenneth M Bachrach and Alex J Zautra. 1985. Coping with a community stressor: The threat of a hazardous waste facility. Journal of health and social behavior (1985), 127--141.Google ScholarGoogle Scholar
  6. Karla Badillo-Urquiola. 2020. A Social Ecological Approach to Empowering Foster Youth to be Safer Online. In Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing. 75--79.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. James Baglin. 2014. Improving your exploratory factor analysis for ordinal data: A demonstration using FACTOR. Practical Assessment, Research, and Evaluation 19, 1 (2014), 5.Google ScholarGoogle Scholar
  8. Stefan Baral, Carmen H Logie, Ashley Grosso, Andrea L Wirtz, and Chris Beyrer. 2013. Modified social ecological model: a tool to guide the assessment of the risks and risk contexts of HIV epidemics. BMC public health 13, 1 (2013), 1--8.Google ScholarGoogle Scholar
  9. Marit Bentvelzen, Jasmin Niess, Mikolaj P Wozniak, and Pawel W Wozniak. 2021. The Development and Validation of the Technology-Supported Reflection Inventory. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1--8.Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Kirsten MM Beyer, Peter M Layde, L Kevin Hamberger, and Purushottam W Laud. 2015. Does neighborhood environment differentiate intimate partner femicides from other femicides? Violence against women 21, 1 (2015), 49--64.Google ScholarGoogle Scholar
  11. Anita Blanchard. 2004. Blogs as virtual communities: Identifying a sense of community in the Julie/Julia project. (2004).Google ScholarGoogle Scholar
  12. Anita L Blanchard. 2007. Developing a sense of virtual community measure. CyberPsychology & Behavior 10, 6 (2007), 827--830.Google ScholarGoogle ScholarCross RefCross Ref
  13. Anita L Blanchard. 2008. Testing a model of sense of virtual community. Computers in Human Behavior 24, 5 (2008), 2107--2123.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Anita L Blanchard and M Lynne Markus. 2004. The experienced" sense" of a virtual community: Characteristics and processes. ACM Sigmis Database: the database for advances in information systems 35, 1 (2004), 64--79.Google ScholarGoogle Scholar
  15. Anita L. Blanchard, Jennifer L. Welbourne, and Marla D. Boughton. 2011. A MODEL OF ONLINE TRUST. Information, Communication & Society 14, 1 (2011), 76--106. https://doi.org/10.1080/13691181003739633Google ScholarGoogle ScholarCross RefCross Ref
  16. Tom Boellstorff, Bonnie Nardi, Celia Pearce, and Tina L Taylor. 2012. Ethnography and virtual worlds: A handbook of method. Princeton University Press.Google ScholarGoogle Scholar
  17. Lamia Boukaya and Sahar Saoud. 2018. The Social Ecological System. In Proceedings of the 3rd International Conference on Smart City Applications. 1--4.Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Doug Brake. 2020. Lessons From the Pandemic: Broadband Policy After COVID-19. Technical Report. Information Technology and Innovation Foundation.Google ScholarGoogle Scholar
  19. Urie Bronfenbrenner. 1977. Toward an experimental ecology of human development. American psychologist 32, 7 (1977), 513.Google ScholarGoogle Scholar
  20. Urie Bronfenbrenner. 1979. The ecology of human development: Experiments by nature and design. Harvard university press.Google ScholarGoogle Scholar
  21. Urie Bronfenbrenner. 1986. Ecology of the family as a context for human development: Research perspectives. Developmental psychology 22, 6 (1986), 723.Google ScholarGoogle Scholar
  22. Urie Bronfenbrenner. 1992. Ecological systems theory. Jessica Kingsley Publishers.Google ScholarGoogle ScholarCross RefCross Ref
  23. Dan L Burk. 2010. Authorization and governance in virtual worlds. First Monday 15 (2010), 2012--33.Google ScholarGoogle ScholarCross RefCross Ref
  24. Susan M Burroughs and Lillian T Eby. 1998. Psychological sense of community at work: A measurement system and explanatory framework. Journal of community psychology 26, 6 (1998), 509--532.Google ScholarGoogle ScholarCross RefCross Ref
  25. David M Chavis, Kenneth S Lee, and Joie D Acosta. 2008. The sense of community (SCI) revised: The reliability and validity of the SCI-2. In 2nd international community psychology conference, Lisboa, Portugal.Google ScholarGoogle Scholar
  26. Heather M Chipuer and Grace MH Pretty. 1999. A review of the sense of community index: Current uses, factor structure, reliability, and further development. Journal of Community psychology 27, 6 (1999), 643--658.Google ScholarGoogle ScholarCross RefCross Ref
  27. Sue Campbell Clark. 2002. Employees' sense of community, sense of control, and work/family conflict in Native American organizations. Journal of Vocational Behavior 61, 1 (2002), 92--108.Google ScholarGoogle ScholarCross RefCross Ref
  28. Karen Cooper, Ethel Quayle, Linda Jonsson, and Carl Göran Svedin. 2016. Adolescents and self-taken sexual images: A review of the literature. Computers in human behavior 55 (2016), 706--716.Google ScholarGoogle Scholar
  29. Shaun E Cowman, Joseph R Ferrari, and Matthew Liao-Troth. 2004. Mediating effects of social support on firefighters' sense of community and perceptions of care. Journal of Community Psychology 32, 2 (2004), 121--126.Google ScholarGoogle ScholarCross RefCross Ref
  30. Amanda L. L. Cullen and Sanjay R. Kairam. 2022. Practicing Moderation: Community Moderation as Reflective Practice. Proc. ACM Hum.-Comput. Interact. 6, CSCW1, Article 111 (apr 2022), 32 pages. https://doi.org/10.1145/3512958Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Jonathon N Cummings, Lee Sproull, and Sara B Kiesler. 2002. Beyond hearing: Where the real-world and online support meet. Group Dynamics: Theory, Research, and Practice 6, 1 (2002), 78.Google ScholarGoogle ScholarCross RefCross Ref
  32. Cristian Danescu-Niculescu-Mizil, Robert West, Dan Jurafsky, Jure Leskovec, and Christopher Potts. 2013. No country for old members: User lifecycle and linguistic change in online communities. In Proceedings of the 22nd international conference on World Wide Web. 307--318.Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Corinne David-Ferdon, Alana M Vivolo-Kantor, Linda L Dahlberg, Khiya J Marshall, Neil Rainford, and Jeffery E Hall. 2016. A comprehensive technical package for the prevention of youth violence and associated risk behaviors. (2016).Google ScholarGoogle Scholar
  34. Tobias Dienlin and Niklas Johannes. 2020. The impact of digital technology use on adolescent well-being. Dialogues in Clinical Neuroscience 22, 2 (2020), 135.Google ScholarGoogle ScholarCross RefCross Ref
  35. Honglu Du, Mary Beth Rosson, John M Carroll, and Craig Ganoe. 2009. " I felt more of a member of this class" increasing students' sense of community with video commenting. In CHI'09 Extended Abstracts on Human Factors in Computing Systems. 4405--4410.Google ScholarGoogle Scholar
  36. David L. DuBois, Nelson Portillo, Jean E. Rhodes, Naida Silverthorn, and Jeffrey C. Valentine. 2011. How Effective Are Mentoring Programs for Youth? A Systematic Assessment of the Evidence. Psychological Science in the Public Interest 12, 2 (2011), 57--91. https://doi.org/10.1177/1529100611414806Google ScholarGoogle ScholarCross RefCross Ref
  37. Nicolas Ducheneaut, Robert J Moore, and Eric Nickell. 2007. Virtual "third places": A case study of sociability in massively multiplayer games. Computer Supported Cooperative Work (CSCW) 16, 1 (2007), 129--166.Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Dorothy L Espelage and Susan M Swearer. 2009. A social-ecological model for bullying prevention and intervention. Handbook of bullying in schools: An international perspective (2009), 61--72.Google ScholarGoogle Scholar
  39. Susan J Farrell, Tim Aubry, and Daniel Coulombe. 2004. Neighborhoods and neighbors: Do they contribute to personal well-being? Journal of community psychology 32, 1 (2004), 9--25.Google ScholarGoogle ScholarCross RefCross Ref
  40. Joseph R Ferrari, Theresa Luhrs, and Victoria Lyman. 2007. Eldercare volunteers and employees: Predicting caregiver experiences from service motives and sense of community. The Journal of Primary Prevention 28, 5 (2007), 467--479.Google ScholarGoogle ScholarCross RefCross Ref
  41. Sofie Flensted. 2011. Exploring the Connection Between Newspaper Blogs and Sense of Community. Ph.D. Dissertation.Google ScholarGoogle Scholar
  42. Claudia Flores-Saviaga, Jessica Hammer, Juan Pablo Flores, Joseph Seering, Stuart Reeves, and Saiph Savage. 2019. Audience and Streamer Participation at Scale on Twitch. In Proceedings of the 30th ACM Conference on Hypertext and Social Media (Hof, Germany) (HT '19). Association for Computing Machinery, New York, NY, USA, 277--278. https://doi.org/10.1145/3342220.3344926Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Centers for Disease Control and Prevention (CDC). 2002. The social-ecological model: A framework for violence prevention. Retrieved June 12, 2021 from https://www.cdc.gov/violenceprevention/about/social-ecologicalmodel.htmlGoogle ScholarGoogle Scholar
  44. Centers for Disease Control and Prevention (CDC). 2020. Social distancing: keep a safe distance to slow the spread. Retrieved June 12, 2021 from https://stacks.cdc.gov/view/cdc/90580Google ScholarGoogle Scholar
  45. Centers for Disease Control, Prevention, et al. 2008. Strategic direction for the prevention of suicidal behavior: Promoting individual, family, and community connectedness to prevent suicidal behavior. Atlanta, GA: Author (2008).Google ScholarGoogle Scholar
  46. Colin Ford, Dan Gardner, Leah Elaine Horgan, Calvin Liu, a. m. tsaasan, Bonnie Nardi, and Jordan Rickman. 2017. Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 858--871. https://doi.org/10.1145/3027063.3052765Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. Thomas R Frieden. 2010. A framework for public health action: the health impact pyramid. American journal of public health 100, 4 (2010), 590--595.Google ScholarGoogle Scholar
  48. Jennifer L Gibbs, Heewon Kim, and Seol Ki. 2019. Investigating the role of control and support mechanisms in members' sense of virtual community. Communication Research 46, 1 (2019), 117--145.Google ScholarGoogle ScholarCross RefCross Ref
  49. Thomas J Glynn. 1981. Psychological sense of community: Measurement and application. Human relations 34, 9 (1981), 789--818.Google ScholarGoogle Scholar
  50. Michelle M Greene, Michael Schoeny, Beverly Rossman, Kousiki Patra, Paula P Meier, and Aloka L Patel. 2019. Infant, Maternal, and Neighborhood Predictors of Maternal Psychological Distress at Birth and Over Very Low Birth Weight Infants' First Year of Life. Journal of Developmental & Behavioral Pediatrics 40, 8 (2019), 613--621.Google ScholarGoogle ScholarCross RefCross Ref
  51. Rachel Grieve, Michaelle Indian, Kate Witteveen, G Anne Tolan, and Jessica Marrington. 2013. Face-to-face or Facebook: Can social connectedness be derived online? Computers in human behavior 29, 3 (2013), 604--609.Google ScholarGoogle Scholar
  52. William A. Hamilton, Oliver Garretson, and Andruid Kerne. 2014. Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Toronto, Ontario, Canada) (CHI '14). Association for Computing Machinery, New York, NY, USA, 1315--1324. https://doi.org/10.1145/2556288.2557048Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Martin Hand and Karenza Moore. 2006. 10 Community, identity and digital games. Understanding digital games (2006), 166.Google ScholarGoogle Scholar
  54. Zorah Hilvert-Bruce, James T. Neill, Max Sjoblom, and Juho Hamari. 2018. Social motivations of live-streaming viewer engagement on Twitch. Computers in Human Behavior 84 (2018), 58 -- 67. https://doi.org/10.1016/j.chb.2018.02.013Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. Natalie C Hopkins-Best. 2010. Psychological sense of community within mediated communities: the case of the news blog. (2010).Google ScholarGoogle Scholar
  56. Zimmerman M.A. Xue Y Hurd, N.M. 2009. Negative Adult Influences and the Protective Effects of Role Models: A Study with Urban Adolescents. Journal of Youth and Adolescence 38, 6 (2009), 777.Google ScholarGoogle ScholarCross RefCross Ref
  57. Giulio Jacucci, Antti Oulasvirta, and Antti Salovaara. 2007. Active Construction of Experience through Mobile Media: A Field Study with Implications for Recording and Sharing. Personal Ubiquitous Comput. 11, 4 (April 2007), 215--234. https://doi.org/10.1007/s00779-006-0084--5Google ScholarGoogle ScholarCross RefCross Ref
  58. Jialun'Aaron' Jiang, Skyler Middler, Jed R Brubaker, and Casey Fiesler. 2020. Characterizing Community Guidelines on Social Media Platforms. In Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing. 287--291.Google ScholarGoogle Scholar
  59. Henrik Jodén and Jacob Strandell. 2021. Building viewer engagement through interaction rituals on Twitch. tv. Information, Communication & Society (2021), 1--18.Google ScholarGoogle Scholar
  60. Mehdi Kaytoue, Arlei Silva, Loïc Cerf, Wagner Meira, and Chedy Raïssi. 2012. Watch Me Playing, i Am a Professional: A First Study on Video Game Live Streaming. In Proceedings of the 21st International Conference on World Wide Web (Lyon, France) (WWW '12 Companion). Association for Computing Machinery, New York, NY, USA, 1181--1188. https://doi.org/10.1145/2187980.2188259Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. Brian Keegan and Casey Fiesler. 2017. The evolution and consequences of peer producing Wikipedia's rules. In Proceedings of the International AAAI Conference on Web and Social Media, Vol. 11.Google ScholarGoogle ScholarCross RefCross Ref
  62. Lori Kendall. 2002. Hanging out in the virtual pub: Masculinities and relationships online. Univ of California Press.Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Cynthia Kennett and Malcolm Payne. 2005. Understanding why palliative care patients "like day care'and "getting out'. Journal of Palliative Care 21, 4 (2005), 292--298.Google ScholarGoogle ScholarCross RefCross Ref
  64. Joon Koh, Young-Gul Kim, and Young-Gul Kim. 2003. Sense of virtual community: A conceptual framework and empirical validation. International journal of electronic commerce 8, 2 (2003), 75--94.Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Timothy R Lauger, James A Densley, and Richard K Moule. 2020. Social Media, Strain, and Technologically Facilitated Gang Violence. The Palgrave Handbook of International Cybercrime and Cyberdeviance (2020), 1375--1395.Google ScholarGoogle Scholar
  66. Wendy Leeds-Hurwitz. 1993. Semiotics and communication: Signs, codes, cultures. Routledge.Google ScholarGoogle Scholar
  67. Zhicong Lu, Haijun Xia, Seongkook Heo, and Daniel Wigdor. 2018. You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18). Association for Computing Machinery, New York, NY, USA, Article 466, 13 pages. https://doi.org/10.1145/3173574.3174040Google ScholarGoogle ScholarDigital LibraryDigital Library
  68. J Nathan Matias. 2019. Preventing harassment and increasing group participation through social norms in 2,190 online science discussions. Proceedings of the National Academy of Sciences 116, 20 (2019), 9785--9789.Google ScholarGoogle ScholarCross RefCross Ref
  69. Jerome P. McDonough. 1999. Designer selves: Construction of technologically mediated identity within graphical, multiuser virtual environments. Journal of the American Society for Information Science 50, 10 (1999), 855--869.Google ScholarGoogle ScholarDigital LibraryDigital Library
  70. David W. McMillan and David M. Chavis. 1986. Sense of community: A definition and theory. Journal of Community Psychology 14, 1 (1986), 6--23.Google ScholarGoogle ScholarCross RefCross Ref
  71. Jessica Megarry. 2014. Online incivility or sexual harassment? Conceptualising women's experiences in the digital age. Women's Studies International Forum 47 (2014), 46--55. https://doi.org/10.1016/j.wsif.2014.07.012Google ScholarGoogle ScholarCross RefCross Ref
  72. Kenya Mejia and Svetlana Yarosh. 2017. A Nine-Item Questionnaire for Measuring the Social Disfordance of Mediated Social Touch Technologies. Proceedings of the ACM on Human-Computer Interaction 1, CSCW (2017), 1--17.Google ScholarGoogle ScholarDigital LibraryDigital Library
  73. Ankit Mittal and Donghee Yvette Wohn. 2019. Charity Streaming: Why Charity Organizations Use Live Streams for Fundraising. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (Barcelona, Spain) (CHI PLAY '19 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 551--556. https://doi.org/10.1145/3341215.3356280Google ScholarGoogle ScholarDigital LibraryDigital Library
  74. Hazwani Mohd Mohadis and Nazlena Mohamad Ali. 2015. Using socio-ecological model to inform the design of persuasive applications. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. 1905--1910.Google ScholarGoogle ScholarDigital LibraryDigital Library
  75. Peter Muennig, Alison K Cohen, Aileen Palmer, and Wenyi Zhu. 2013. The relationship between five different measures of structural social capital, medical examination outcomes, and mortality. Social science & medicine 85 (2013), 18--26.Google ScholarGoogle Scholar
  76. Patricia Obst and Jana Stafurik. 2010. Online we are all able bodied: Online psychological sense of community and social support found through membership of disability-specific websites promotes well-being for people living with a physical disability. Journal of Community & Applied Social Psychology 20, 6 (2010), 525--531.Google ScholarGoogle ScholarCross RefCross Ref
  77. Patricia Obst, Lucy Zinkiewicz, and Sandy G Smith. 2002. Sense of community in science fiction fandom, Part 1: Understanding sense of community in an international community of interest. Journal of Community Psychology 30, 1 (2002), 87--103.Google ScholarGoogle ScholarCross RefCross Ref
  78. Patricia Obst, Lucy Zinkiewicz, and Sandy G Smith. 2002. Sense of community in science fiction fandom, Part 2: Comparing neighborhood and interest group sense of community. Journal of Community Psychology 30, 1 (2002), 105--117.Google ScholarGoogle ScholarCross RefCross Ref
  79. Patricia L Obst and Katherine M White. 2004. Revisiting the sense of community index: A confirmatory factor analysis. Journal of community psychology 32, 6 (2004), 691--705.Google ScholarGoogle ScholarCross RefCross Ref
  80. Erin L O'Connor, Huon Longman, Katherine M White, and Patricia L Obst. 2015. Sense of community, social identity and social support among players of massively multiplayer online games (MMOGs): A qualitative analysis. Journal of Community & Applied Social Psychology 25, 6 (2015), 459--473.Google ScholarGoogle ScholarCross RefCross Ref
  81. Punam Ohri-Vachaspati, Derek DeLia, Robin S DeWeese, Noe C Crespo, Michael Todd, and Michael J Yedidia. 2015. The relative contribution of layers of the Social Ecological Model to childhood obesity. Public Health Nutrition 18, 11 (2015), 2055--2066. https://doi.org/10.1017/S1368980014002365Google ScholarGoogle ScholarCross RefCross Ref
  82. Jessica A Pater, Moon K Kim, Elizabeth D Mynatt, and Casey Fiesler. 2016. Characterizations of online harassment: Comparing policies across social media platforms. In Proceedings of the 19th international conference on supporting group work. 369--374.Google ScholarGoogle ScholarDigital LibraryDigital Library
  83. Douglas D Perkins, Paul Florin, Richard C Rich, Abraham Wandersman, and David M Chavis. 1990. Participation and the social and physical environment of residential blocks: Crime and community context. American journal of community psychology 18, 1 (1990), 83--115.Google ScholarGoogle Scholar
  84. Grace MH Pretty, Lisa Andrewes, and Chris Collett. 1994. Exploring adolescents' sense of community and its relationship to loneliness. Journal of community psychology 22, 4 (1994), 346--358.Google ScholarGoogle ScholarCross RefCross Ref
  85. David C. Pyrooz and Jr. Richard K. Moule. 2019. Gangs and Social Media. In Oxford Research Encyclopedia of Criminology and Criminal Justice. Retrieved June 12, 2021 from https://oxfordre.com/criminology/view/10.1093/acrefore/9780190264079.001.0001/acrefore-9780190264079-e-439Google ScholarGoogle Scholar
  86. Shannon M. Rauch and Kimberley Schanz. 2013. Advancing racism with Facebook: Frequency and purpose of Facebook use and the acceptance of prejudiced and egalitarian messages. Computers in Human Behavior 29, 3 (2013), 610--615. https://doi.org/10.1016/j.chb.2012.11.011Google ScholarGoogle ScholarDigital LibraryDigital Library
  87. Michael D Resnick, Marjorie Ireland, and Iris Borowsky. 2004. Youth violence perpetration: what protects? What predicts? Findings from the National Longitudinal Study of Adolescent Health. Journal of adolescent health 35, 5 (2004), 424--e1.Google ScholarGoogle ScholarCross RefCross Ref
  88. Whitney L. Rostad, Kathleen C. Basile, and Heather B. Clayton. 2021. Association Among Television and Computer/Video Game Use, Victimization, and Suicide Risk Among U.S. High School Students. Journal of Interpersonal Violence 36, 5--6 (2021), 2282--2305. https://doi.org/10.1177/0886260518760020 arXiv:https://doi.org/10.1177/0886260518760020Google ScholarGoogle ScholarCross RefCross Ref
  89. Seymour B Sarason. 1974. The psychological sense of community: Prospects for a community psychology. Jossey-Bass.Google ScholarGoogle Scholar
  90. Elizabeth Schuster. 1998. A community bound by words: Reflections on a nursing home writing group. Journal of aging studies 12, 2 (1998), 137--147.Google ScholarGoogle ScholarCross RefCross Ref
  91. Joseph Seering, Jessica Hammer, Geoff Kaufman, and Diyi Yang. 2020. Proximate Social Factors in First-Time Contribution to Online Communities. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--14.Google ScholarGoogle ScholarDigital LibraryDigital Library
  92. Joseph Seering, Tony Wang, Jina Yoon, and Geoff Kaufman. 2019. Moderator engagement and community development in the age of algorithms. New Media & Society 21, 7 (2019), 1417--1443. https://doi.org/10.1177/1461444818821316Google ScholarGoogle ScholarCross RefCross Ref
  93. Jeff T Sheng and Sanjay R Kairam. 2020. From Virtual Strangers to IRL Friends: Relationship Development in Livestreaming Communities on Twitch. Proceedings of the ACM on Human-Computer Interaction 4, CSCW2 (2020), 1--34.Google ScholarGoogle ScholarDigital LibraryDigital Library
  94. Max Sjöblom and Juho Hamari. 2017. Why do people watch others play video games? An empirical study on the motivations of Twitch users. Computers in Human Behavior 75 (2017), 985 -- 996. https://doi.org/10.1016/j.chb.2016.10.019Google ScholarGoogle ScholarDigital LibraryDigital Library
  95. C. Estelle Smith, Irfanul Alam, Chenhao Tan, Brian Keegan, and Anita Blanchard. 2022. The Impact of Governance Bots on Sense of Virtual Community: Development and Validation of the GOV-BOTs Scale. CSCW '22: ACM Conference On Computer- Supported Cooperative Work And Social Computing (2022).Google ScholarGoogle Scholar
  96. Deborah M Stone, Kristin M Holland, Bradford N Bartholow, Alex E Crosby, Shane P Davis, and Natalie Wilkins. 2017. Preventing suicide: A technical package of policies, programs, and practice. (2017).Google ScholarGoogle Scholar
  97. John Suler. 2004. The Online Disinhibition Effect. CyberPsychology & Behavior 7, 3 (2004), 321--326.Google ScholarGoogle ScholarCross RefCross Ref
  98. J.R. Suler. 2016. Psychology of the Digital Age: Humans Become Electric. Cambridge University Press. https://books.google.com/books?id=T27OCgAAQBAJGoogle ScholarGoogle Scholar
  99. John R. Suler. 2000. Psychotherapy in Cyberspace: A 5-Dimensional Model of Online and Computer-Mediated Psychotherapy. CyberPsychology & Behavior 3, 2 (2000), 151--159. https://doi.org/10.1089/109493100315996Google ScholarGoogle ScholarCross RefCross Ref
  100. Shima Sum, R Mark Mathews, Mohsen Pourghasem, and Ian Hughes. 2009. Internet use as a predictor of sense of community in older people. CyberPsychology & Behavior 12, 2 (2009), 235--239.Google ScholarGoogle ScholarCross RefCross Ref
  101. Bing Sun, Hongying Mao, and Chengshun Yin. 2020. Male and Female Users' Differences in Online Technology Community Based on Text Mining. Frontiers in Psychology 11 (2020).Google ScholarGoogle Scholar
  102. Juliana Sutanto, Atreyi Kankanhalli, and Bernard Cheng Yian Tan. 2011. Eliciting a sense of virtual community among knowledge contributors. ACM Transactions on Management Information Systems (TMIS) 2, 3 (2011), 1--17.Google ScholarGoogle ScholarDigital LibraryDigital Library
  103. Franziska Tachtler, Toni Michel, Petr Slovák, and Geraldine Fitzpatrick. 2020. Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--14.Google ScholarGoogle ScholarDigital LibraryDigital Library
  104. Franziska Tachtler, Reem Talhouk, Toni Michel, Petr Slovák, and Geraldine Fitzpatrick. 2021. Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1--19.Google ScholarGoogle ScholarDigital LibraryDigital Library
  105. Mohsen Tavakol and Reg Dennick. 2011. Making sense of Cronbach's alpha. International journal of medical education 2 (2011), 53.Google ScholarGoogle ScholarCross RefCross Ref
  106. T.L. Taylor. 2006. Beyond Management: Considering Participatory Design and Governance in Player Culture. First Monday (Sep. 2006). https://doi.org/10.5210/fm.v0i0.1611Google ScholarGoogle Scholar
  107. T.L. Taylor. 2018. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton University Press. https://books.google.com/books?id=ED9hDwAAQBAJGoogle ScholarGoogle Scholar
  108. Lisbeth Tonteri, Miia Kosonen, Hanna-Kaisa Ellonen, and Anssi Tarkiainen. 2011. Antecedents of an experienced sense of virtual community. Computers in Human Behavior 27, 6 (2011), 2215--2223.Google ScholarGoogle ScholarDigital LibraryDigital Library
  109. Calvin P. Tribby, Lilian G. Perez, and David Berrigan. 2019. Book Review: Social Ecology in the Digital Age: Solving Complex Problems in a Globalized World. Frontiers in Sociology 4 (2019), 27. https://doi.org/10.3389/fsoc.2019.00027Google ScholarGoogle ScholarCross RefCross Ref
  110. Selen Türkay and Sonam Adinolf. 2019. Friending to flame: How social features affect player behaviours in an online collectible card game. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1--12.Google ScholarGoogle ScholarDigital LibraryDigital Library
  111. Twitch. 2021. Twitch Press Center: Facts and Figures. Retrieved July 15, 2021 from https://www.twitch.tv/p/press-center/Google ScholarGoogle Scholar
  112. Twitch. 2022. Twitch Press Center: Facts and Figures. Retrieved June 21, 2022 from https://www.twitch.tv/p/press-center/Google ScholarGoogle Scholar
  113. Twitch.tv. 2020. Twitch Press Center: Facts and Figures. Retrieved July 30, 2020 from https://www.twitch.tv/p/press-center/Google ScholarGoogle Scholar
  114. Emily A Vogels, Andrew Perrin, Lee Rainie, and Monica Anderson. 2020. 53 percent of Americans Say the Internet Has Been Essential During the COVID-19 Outbreak. Retrieved June 12, 2021 from https://www.pewresearch.org/internet/2020/04/30/53-of-americans-say-the-internet-has-been-essential-during-the-covid-19-outbreak/Google ScholarGoogle Scholar
  115. Youcheng Wang and D.R. Fesenmaier. 2003. Assessing Motivation of Contribution in Online Communities: An Empirical Investigation of an Online Travel Community. Electronic Markets 13, 1 (2003), 33--45.Google ScholarGoogle ScholarCross RefCross Ref
  116. M McLure Wasko and Samer Faraj. 2000. "It is what one does": why people participate and help others in electronic communities of practice. The journal of strategic information systems 9, 2--3 (2000), 155--173.Google ScholarGoogle Scholar
  117. Sophie F Waterloo, Susanne E Baumgartner, Jochen Peter, and Patti M Valkenburg. 2018. Norms of online expressions of emotion: Comparing Facebook, Twitter, Instagram, and WhatsApp. new media & society 20, 5 (2018), 1813--1831.Google ScholarGoogle Scholar
  118. Justin D. Weisz, Sara Kiesler, Hui Zhang, Yuqing Ren, Robert E. Kraut, and Joseph A. Konstan. 2007. Watching Together: Integrating Text Chat with Video. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI '07). Association for Computing Machinery, New York, NY, USA, 877--886. https://doi.org/10.1145/1240624.1240756Google ScholarGoogle ScholarDigital LibraryDigital Library
  119. Jennifer L Welbourne, Anita L Blanchard, and Marla D Boughton. 2009. Supportive communication, sense of virtual community and health outcomes in online infertility groups. In Proceedings of the fourth international conference on Communities and technologies. 31--40.Google ScholarGoogle ScholarDigital LibraryDigital Library
  120. Donghee Yvette Wohn. 2019. Volunteer Moderators in Twitch Micro Communities: How They Get Involved, the Roles They Play, and the Emotional Labor They Experience. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI '19). Association for Computing Machinery, New York, NY, USA, 1--13. https://doi.org/10.1145/3290605.3300390Google ScholarGoogle ScholarDigital LibraryDigital Library
  121. Bente Wold and Maurice B. Mittelmark. 2018. Health-promotion research over three decades: The social-ecological model and challenges in implementation of interventions. Scandinavian Journal of Public Health 46, 20_suppl (2018), 20--26.Google ScholarGoogle ScholarCross RefCross Ref
  122. Wen Wu, Li Chen, and Qingchang Yang. 2017. Inferring Students' Sense of Community from Their Communication Behavior in Online Courses. In Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization. 238--246.Google ScholarGoogle ScholarDigital LibraryDigital Library
  123. Jonathan Zaff and Ann Sloan Devlin. 1998. Sense of community in housing for the elderly. Journal of community psychology 26, 4 (1998), 381--398.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. A Social-Ecological Approach to Modeling Sense of Virtual Community (SOVC) in Livestreaming Communities

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        Full Access

        • Published in

          cover image Proceedings of the ACM on Human-Computer Interaction
          Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CSCW2
          CSCW
          November 2022
          8205 pages
          EISSN:2573-0142
          DOI:10.1145/3571154
          Issue’s Table of Contents

          Copyright © 2022 ACM

          Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of the United States government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 11 November 2022
          Published in pacmhci Volume 6, Issue CSCW2

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader