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SeaStory: An interactive narrative using collaborative features

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Published:27 June 2022Publication History

ABSTRACT

Anthropogenic activities damage nature in several ways. In the context of Madeira archipelago, we want to raise teenagers’ awareness about the impact that anthropogenic activities have caused on the species Monachus Monachus (Mediterranean Monk Seal). To raise awareness of the Monk Seal ecosystem among the teenage population this work proposes the design of a Visual Novel enriched with collaborative and gamification elements, called SeaStory. The main goal is to provide educational content in a more attractive and engaging format. Through the realization of a functional prototype, for the android operating system, we want to study how the use of collaborative features in interactive narratives influences the user experience and the delivery of educational content. This work presents a novel approach by adding collaborative elements in a Visual Novel providing in this way a contribution in the design of interactive media with the goal of providing awareness about endangered species and ecosystems among a teenage audience.

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  • Published in

    cover image ACM Conferences
    IDC '22: Proceedings of the 21st Annual ACM Interaction Design and Children Conference
    June 2022
    718 pages
    ISBN:9781450391979
    DOI:10.1145/3501712

    Copyright © 2022 ACM

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    Publication History

    • Published: 27 June 2022

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