ABSTRACT
Anthropogenic activities damage nature in several ways. In the context of Madeira archipelago, we want to raise teenagers’ awareness about the impact that anthropogenic activities have caused on the species Monachus Monachus (Mediterranean Monk Seal). To raise awareness of the Monk Seal ecosystem among the teenage population this work proposes the design of a Visual Novel enriched with collaborative and gamification elements, called SeaStory. The main goal is to provide educational content in a more attractive and engaging format. Through the realization of a functional prototype, for the android operating system, we want to study how the use of collaborative features in interactive narratives influences the user experience and the delivery of educational content. This work presents a novel approach by adding collaborative elements in a Visual Novel providing in this way a contribution in the design of interactive media with the goal of providing awareness about endangered species and ecosystems among a teenage audience.
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