Index Terms
- Audio VR: did video kill the radio star?
Recommendations
Distance in audio for VR: constraints and opportunities
AM '17: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music ExperiencesSpatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the trend for, and accessibility of, immersive experience. This has been enabled through convergence in computing enhancements, component size reduction, and ...
A Method for Virtual Acoustic Auralisation in VR
AM '18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and EmotionIn today's industry, the use of prediction software in architectural acoustics is universal. Programs such as Odeon, CATT and CadnaA have become an integral part of the design process. These programs combine general acoustic theory with CAD modelling ...
VR Grabbers: Ungrounded Haptic Retargeting for Precision Grabbing Tools
UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and TechnologyHaptic feedback in VR is important for realistic simulation in virtual reality. However, recreating the haptic experience for hand tools in VR traditionally requires hardware with precise actuators, adding complexity to the system. We propose Ungrounded ...
Comments