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VR4VRT: Virtual Reality for Virtual Rowing Training

Published:03 November 2020Publication History

ABSTRACT

Learning how to properly row is an intensive and injury prone process. Ergometers (i.e., rowing machines) are used as a preparatory step to train the basic steps of rowing, as well as to further improve technique and maintain stamina. In this paper we present three design iterations resulting in a new interactive system that utilizes the commercially available dynamic ergometer (RP3). Our proposed software-hardware combination uses the RP3 with the HTC Vive platform extended with three location trackers, from which the software is available on request. We will showcase how this facilitates a range of opportunities.

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References

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          cover image ACM Conferences
          CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
          November 2020
          435 pages
          ISBN:9781450375870
          DOI:10.1145/3383668

          Copyright © 2020 ACM

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          Publication History

          • Published: 3 November 2020

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          Overall Acceptance Rate421of1,386submissions,30%

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