skip to main content
10.1145/3374920.3375289acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
abstract

Sounds of Infinity: Playful Illusions with Performative Interaction

Published:09 February 2020Publication History

ABSTRACT

Sounds of Infinity is an interactive, low-resolution lighting display that portrays a magnified variation of the infinity mirror. Developed for an outdoor light and music festival, the installation provides a retro-futuristic experience for audiences and explores how playful interactions might impact the behaviour of people in public spaces. Using multiple layers of LED lights, the concept enhances the infinity mirror illusion with a variety of audio-to-visual effects to create a tunnel of interactive light visuals. Due to its intuitive design with sound input, Sounds of Infinity also allows for open exploration of the body to produce sound through voice and movements. It illustrates the timeless quality of light and sound to promote social harmony, connecting and engaging people in collaborative, fun and expressive play.

References

  1. Kars Alfrink. 2014. THE GAMEFUL CITY. In The Gameful World: Approaches, Issues, Applications. Mit Press, 527--560. http://www.jstor.org/stable/j.ctt1287hcd.41Google ScholarGoogle Scholar
  2. Florian Bruggisser. 2019. Max/MSP. https://github.com/cansik/artnet4jGoogle ScholarGoogle Scholar
  3. Teena A.M. Carnegie. 2009. Interface as Exordium: The Rhetoric of Interactivity. Computers and Composition 26, 3 (2009), 164 -- 173. https://doi.org/10.1016/j.compcom.2009.05.005 A Thousand Pictures: Interfaces and Composition.Google ScholarGoogle ScholarCross RefCross Ref
  4. Stuart Cunningham and Peter S Excell. 2012. e-Culture and m-Culture: The Way that Electronic, Computing and Mobile Devices are Changing the Nature of Art, Design and Culture. In Expanding the Frontiers of Visual Analytics and Visualization (2012 ed.). Springer London, London, 285,302.Google ScholarGoogle Scholar
  5. William Gaver. 2014. POSITION STATEMENT: HOMO LUDENS (SUBSPECIES POLITIKOS). In The Gameful World: Approaches, Issues, Applications. Mit Press, 513--526. http://www.jstor.org/stable/j.ctt1287hcd.40Google ScholarGoogle Scholar
  6. Luke Hespanhol and Peter Dalsgaard. 2015. Social interaction design patterns for urban media architecture. In IFIP Conference on Human-Computer Interaction. Springer, 596--613.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Luke Hespanhol and Martin Tomitsch. 2015. Strategies for intuitive interaction in public urban spaces. Interacting with Computers 27, 3 (2015), 311--326.Google ScholarGoogle ScholarCross RefCross Ref
  8. A Scott Howe, Isamu Ishii, and Tomohiro Yoshida. 1999. Kit-of-parts: A review of object-oriented construction techniques. In IAARC/IFAC/IEEE. International symposium. 165--171.Google ScholarGoogle ScholarCross RefCross Ref
  9. Tristan Jehan. 2019. Max/MSP. http://web.media.mit.edu/~tristan/maxmsp.htmlGoogle ScholarGoogle Scholar
  10. Mark Leaver. 2016. Playable City, Technology and the Smart City. https://www.playablecity.com/news/2016/10/04/playablecity- technology-and-the-smart-city/Google ScholarGoogle Scholar
  11. Anton Nijholt. 2017. Towards Playful and Playable Cities. In Playable Cities: The City as a Digital Playground, Anton Nijholt (Ed.). Springer Singapore, Singapore, 1--20. https://doi.org/10.1007/978--981--10--1962--3_1Google ScholarGoogle Scholar
  12. Australian Bureau of Statistics. 2016. 2016 Census QuickStats. https://www.playablecity.com/news/2016/10/04/playablecity-technology-and-the-smart-city/Google ScholarGoogle Scholar
  13. Andreas K Orphanides and Chang S Nam. 2017-05. Touchscreen interfaces in context: A systematic review of research into touchscreens across settings, populations, and implementations. Applied Ergonomics 61 (2017-05), 116,143.Google ScholarGoogle Scholar
  14. Panaite, Arun Fabian and Bogdanffy, Lorand. 2019. Reimagining vision with infinity mirrors. MATEC Web Conf. 290 (2019), 01011. https://doi.org/10.1051/matecconf/201929001011Google ScholarGoogle Scholar
  15. Mattia Thibault. 2019. Towards a Typology of Urban Gamification. In Proceedings of the 52nd Hawaii International Conference on System Sciences.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Sounds of Infinity: Playful Illusions with Performative Interaction

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
        February 2020
        978 pages
        ISBN:9781450361071
        DOI:10.1145/3374920
        • General Chairs:
        • Elise van den Hoven,
        • Lian Loke,
        • Program Chairs:
        • Orit Shaer,
        • Jelle van Dijk,
        • Andrew Kun

        Copyright © 2020 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 9 February 2020

        Check for updates

        Qualifiers

        • abstract

        Acceptance Rates

        TEI '20 Paper Acceptance Rate37of132submissions,28%Overall Acceptance Rate393of1,367submissions,29%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader