ABSTRACT
Sounds of Infinity is an interactive, low-resolution lighting display that portrays a magnified variation of the infinity mirror. Developed for an outdoor light and music festival, the installation provides a retro-futuristic experience for audiences and explores how playful interactions might impact the behaviour of people in public spaces. Using multiple layers of LED lights, the concept enhances the infinity mirror illusion with a variety of audio-to-visual effects to create a tunnel of interactive light visuals. Due to its intuitive design with sound input, Sounds of Infinity also allows for open exploration of the body to produce sound through voice and movements. It illustrates the timeless quality of light and sound to promote social harmony, connecting and engaging people in collaborative, fun and expressive play.
- Kars Alfrink. 2014. THE GAMEFUL CITY. In The Gameful World: Approaches, Issues, Applications. Mit Press, 527--560. http://www.jstor.org/stable/j.ctt1287hcd.41Google Scholar
- Florian Bruggisser. 2019. Max/MSP. https://github.com/cansik/artnet4jGoogle Scholar
- Teena A.M. Carnegie. 2009. Interface as Exordium: The Rhetoric of Interactivity. Computers and Composition 26, 3 (2009), 164 -- 173. https://doi.org/10.1016/j.compcom.2009.05.005 A Thousand Pictures: Interfaces and Composition.Google ScholarCross Ref
- Stuart Cunningham and Peter S Excell. 2012. e-Culture and m-Culture: The Way that Electronic, Computing and Mobile Devices are Changing the Nature of Art, Design and Culture. In Expanding the Frontiers of Visual Analytics and Visualization (2012 ed.). Springer London, London, 285,302.Google Scholar
- William Gaver. 2014. POSITION STATEMENT: HOMO LUDENS (SUBSPECIES POLITIKOS). In The Gameful World: Approaches, Issues, Applications. Mit Press, 513--526. http://www.jstor.org/stable/j.ctt1287hcd.40Google Scholar
- Luke Hespanhol and Peter Dalsgaard. 2015. Social interaction design patterns for urban media architecture. In IFIP Conference on Human-Computer Interaction. Springer, 596--613.Google ScholarDigital Library
- Luke Hespanhol and Martin Tomitsch. 2015. Strategies for intuitive interaction in public urban spaces. Interacting with Computers 27, 3 (2015), 311--326.Google ScholarCross Ref
- A Scott Howe, Isamu Ishii, and Tomohiro Yoshida. 1999. Kit-of-parts: A review of object-oriented construction techniques. In IAARC/IFAC/IEEE. International symposium. 165--171.Google ScholarCross Ref
- Tristan Jehan. 2019. Max/MSP. http://web.media.mit.edu/~tristan/maxmsp.htmlGoogle Scholar
- Mark Leaver. 2016. Playable City, Technology and the Smart City. https://www.playablecity.com/news/2016/10/04/playablecity- technology-and-the-smart-city/Google Scholar
- Anton Nijholt. 2017. Towards Playful and Playable Cities. In Playable Cities: The City as a Digital Playground, Anton Nijholt (Ed.). Springer Singapore, Singapore, 1--20. https://doi.org/10.1007/978--981--10--1962--3_1Google Scholar
- Australian Bureau of Statistics. 2016. 2016 Census QuickStats. https://www.playablecity.com/news/2016/10/04/playablecity-technology-and-the-smart-city/Google Scholar
- Andreas K Orphanides and Chang S Nam. 2017-05. Touchscreen interfaces in context: A systematic review of research into touchscreens across settings, populations, and implementations. Applied Ergonomics 61 (2017-05), 116,143.Google Scholar
- Panaite, Arun Fabian and Bogdanffy, Lorand. 2019. Reimagining vision with infinity mirrors. MATEC Web Conf. 290 (2019), 01011. https://doi.org/10.1051/matecconf/201929001011Google Scholar
- Mattia Thibault. 2019. Towards a Typology of Urban Gamification. In Proceedings of the 52nd Hawaii International Conference on System Sciences.Google ScholarCross Ref
Index Terms
- Sounds of Infinity: Playful Illusions with Performative Interaction
Recommendations
Playful Technology-Mediated Audience Participation in a Live Music Event
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in PlayThis paper presents the evaluation of playful technology-mediated audience participation (TMAP) during three music performances in a recent music event. It captures preliminary impressions from a wide range of perspectives and includes critical ...
5 Percent Piano: An Augmented Piano with Playful Audio Response
HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019Inspired by the practice of street art, we speculated on a scenario of non-visual street art, in which everyday objects are augmented with audio responses. We used ubiquitous computing technologies to augment an idle piano in a university building lobby ...
Revisiting Interactive Art from an Interaction Design Perspective: Opening a Research Agenda
IHC '18: Proceedings of the 17th Brazilian Symposium on Human Factors in Computing SystemsThe articulation of art and science has been an important source of innovation and groundbreaking contributions in many domains throughout history. In this paper, we revisit the concept of interactive art, from an interaction design perspective, aiming ...
Comments