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The role of sound in inducing storytelling in immersive environments

Published:18 September 2019Publication History

ABSTRACT

Sound design has been a fundamental component of audiovisual storytelling. However, with technological developments things are rapidly changing. More sensory information is available and, at the same time, the user is gaining agency upon the narrative, being offered the possibility of navigating or making other decisions. These new characteristics of immersive environments bring new challenges to storytelling in interactive narratives and require new strategies and techniques for audiovisual narrative progression. Can technology offer an immersive environment where the user has the sensation of agency, of choice, where her actions are not mediated by evident controls but subliminally induced in a way that it is ensured that a narrative is being followed? Can sound be a subliminal element that induces attentional focus on the most relevant elements for the narrative, inducing storytelling and biasing search in an audiovisual immersive environment? Herein, we present a literature review that has been guided by this prospect. With these questions in view, we present our exploration process in finding possible answers and potential solution paths. We point out that consistency, in terms coherency across sensory modalities and emotional matching may be a critical aspect.

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    • Published in

      cover image ACM Other conferences
      AM '19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
      September 2019
      310 pages
      ISBN:9781450372978
      DOI:10.1145/3356590

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      Publication History

      • Published: 18 September 2019

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      AM '19 Paper Acceptance Rate25of49submissions,51%Overall Acceptance Rate177of275submissions,64%

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