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A Classification of Fantasy in Serious Games

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Published:17 October 2019Publication History

ABSTRACT

Through a literature review, we explore fantasy in serious games, the function of fantasy, and what contributes to fantasy. This research firstly regards fantasy as a game characteristic, focusing on the definition of fantasy in games. We find two directions: Mental activities and Artifacts. We construct a taxonomy of fantasy from multiple aspects. This classification can help game researchers and designers understand what fantasy is, and how it can be applied in serious games. This classification enables our next step, to conduct a review of experimental studies, testing whether and how the involvement of fantasy improves the effectiveness of serious games.

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      • Published in

        cover image ACM Conferences
        CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
        October 2019
        859 pages
        ISBN:9781450368711
        DOI:10.1145/3341215

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        Publication History

        • Published: 17 October 2019

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        CHI PLAY '19 Extended Abstracts Paper Acceptance Rate51of181submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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