skip to main content
10.1145/3308557.3308689acmconferencesArticle/Chapter ViewAbstractPublication PagesiuiConference Proceedingsconference-collections
short-paper

Reflex: adaptive learning beyond the screen

Published:16 March 2019Publication History

ABSTRACT

The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.

References

  1. Data & Statistics | CDC. https://www.cdc.govGoogle ScholarGoogle Scholar
  2. American Psychiatric Association et al. Diagnostic and statistical manual of mental disorders (DSM-5). 2013Google ScholarGoogle Scholar
  3. Amy Nicolson, Lois Moir, and Jeannine Millsteed. "Impact of assistive technology on family caregivers of children with physical disabilities: a systematic review". In: Disability and Rehabilitation: Assistive Technology (2012)Google ScholarGoogle Scholar
  4. Considering Assistive Technology http://www.parentcenterhub.org/considering-at/.Google ScholarGoogle Scholar
  5. Sara C Broaders, Susan Wagner Cook, Zachary Mitchell, and Susan Goldin-Meadow. "Making children gesture brings out implicit knowledge and leads to learning." In: Journal of Experimental Psychology: General 136.4 (2007), page 539Google ScholarGoogle ScholarCross RefCross Ref
  6. Leonardo Giusti, Massimo Zancanaro, et al. "Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder". In: Proceedings of the CHI. ACM. 2011, 3295--3304 Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Juan Pablo Hourcade, Stacy R Williams, Ellen A Miller, Kelsey E Huebner, and Lucas J Liang. "Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders". In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Osmo - Award-Winning Educational Games System for iPad, https://www.playosmo.com/enGoogle ScholarGoogle Scholar
  9. Julie A Kientz, Matthew S Goodwin, Gillian R Hayes, and Gregory D Abowd. "Interactive technologies for autism". In: Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies 2.2 (2013), pages 1--177 Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Sven Bölte, Ofer Golan, Matthew S Goodwin, and Lonnie Zwaigenbaum. What can innovative technologies do for autism spectrum disorders? 2010Google ScholarGoogle Scholar
  11. Bartoli, L., Garzotto, F., Gelsomini, M., Oliveto, L., Valoriani, M. (2014). Designing and evaluating touchless playful interaction for ASD children. Proc. ACM IDC 2014 Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Reflex: adaptive learning beyond the screen

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          IUI '19 Companion: Companion Proceedings of the 24th International Conference on Intelligent User Interfaces
          March 2019
          173 pages
          ISBN:9781450366731
          DOI:10.1145/3308557

          Copyright © 2019 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 16 March 2019

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • short-paper

          Acceptance Rates

          Overall Acceptance Rate746of2,811submissions,27%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader