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Demo: A Low-power Graphics Library for Mobile AR Headset Application Development

Published:22 February 2019Publication History

ABSTRACT

We present LpGL, a Low-power Graphics Library designed to extend the usage time of mobile AR headsets. LpGL offers a transpatent layer to the application to intercept graphicsrelated calls to reduce unneeded graphics processing overhead without any quality loss for saving mobile device power. Our system reduces power consumption up to ∼22%, with only 46?sec of latency induced per visible object.

References

  1. C. Hwang, S. Pushp, C. Koh, J. Yoon, Y. Liu, S. Choi, and J. Song. RAVEN: Perception-aware Optimization of Power Consumption for Mobile Games. In Proceedings of the International Conference on Mobile Computing and Networking (MobiCom'17), pages 422--434, 2017. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Demo: A Low-power Graphics Library for Mobile AR Headset Application Development

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    • Published in

      cover image ACM Conferences
      HotMobile '19: Proceedings of the 20th International Workshop on Mobile Computing Systems and Applications
      February 2019
      200 pages
      ISBN:9781450362733
      DOI:10.1145/3301293

      Copyright © 2019 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 February 2019

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      Overall Acceptance Rate96of345submissions,28%
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