skip to main content
10.1145/3267851.3267870acmconferencesArticle/Chapter ViewAbstractPublication PagesivaConference Proceedingsconference-collections
research-article

Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality

Published:05 November 2018Publication History

ABSTRACT

Mixed reality offers new potentials for social interaction experiences with virtual agents. In addition, it can be used to experiment with the design of physical robots. However, while previous studies have investigated comfortable social distances between humans and artificial agents in real and virtual environments, there is little data with regards to mixed reality environments. In this paper, we conducted an experiment in which participants were asked to walk up to an agent to ask a question, in order to investigate the social distances maintained, as well as the subject's experience of the interaction. We manipulated both the embodiment of the agent (robot vs. human and virtual vs. physical) as well as closed vs. open posture of the agent. The virtual agent was displayed using a mixed reality headset. Our experiment involved 35 participants in a within-subject design. We show that, in the context of social interactions, mixed reality fares well against physical environments, and robots fare well against humans, barring a few technical challenges.

References

  1. Jeremy N Bailenson, Jim Blascovich, Andrew C Beall, and Jack M Loomis. 2003. Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin 29, 7 (2003), 819--833.Google ScholarGoogle ScholarCross RefCross Ref
  2. Frank Biocca, Chad Harms, and Judee K Burgoon. 2003. Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators & virtual environments 12, 5 (2003), 456--480. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Judee K Burgoon. 1991. Relational message interpretations of touch, conversational distance, and posture. Journal of Nonverbal behavior 15, 4 (1991), 233--259.Google ScholarGoogle ScholarCross RefCross Ref
  4. A. Cafaro, B. Ravenet, M. Ochs, H. Högni Vilhjálmsson, and C. Pelachaud. 2016. The Effects of Interpersonal Attitude of a Group of Agents on User's Presence and Proxemics Behavior. ACM Trans. Interact. Intell. Syst. 6, 2, Article 12 (July 2016), 33 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. C. Ennis and C. O'Sullivan. 2012. Perceptually Plausible Formations for Virtual Conversers. Comput. Animat. Virtual Worlds 23, 3-4 (May 2012), 321--329. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. M.A. Goodrich and A.C. Schultz. 2007. Human-robot Interaction: A Survey. Found. Trends Hum.-Comput. Interact. 1, 3 (Jan. 2007), 203--275. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. E.T. Hall. 1966. The Hidden Dimension. Doubleday, NY.Google ScholarGoogle Scholar
  8. Chad Harms and Frank Biocca. 2004. Internal consistency and reliability of the networked minds measure of social presence. (2004).Google ScholarGoogle Scholar
  9. H. Huettenrauch, K. S. Eklundh, A. Green, and E. A. Topp. 2006. Investigating Spatial Relationships in Human-Robot Interaction. In 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems. 5052--5059.Google ScholarGoogle Scholar
  10. D.C. Jeong, D. Feng, N.C. Krämer, L.C. Miller, and S. Marsella. 2017. Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning. Springer International Publishing, 170--183.Google ScholarGoogle Scholar
  11. Jungjoo Kim, Yangyi Kwon, and Daeyeon Cho. 2011. Investigating factors that influence social presence and learning outcomes in distance higher education. Computers & Education 57, 2 (2011), 1512--1520. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. D. Lambert. 2004. Body Language. London.Google ScholarGoogle Scholar
  13. Kwan Min Lee and Clifford Nass. 2003. Designing social presence of social actors in human computer interaction. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 289--296. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Matthew Lombard, Theresa B Ditton, Daliza Crane, Bill Davis, Gisela Gil-Egui, Karl Horvath, Jessica Rossman, and S Park. 2000. Measuring presence: A literature-based approach to the development of a standardized paper-and-pencil instrument. In Third international workshop on presence, delft, the netherlands, Vol. 240. 2--4.Google ScholarGoogle Scholar
  15. Pavel Machotka. 1965. Body movement as communication. Dialogues: Behavioral Science Research 2 (1965), 33--65.Google ScholarGoogle Scholar
  16. P. Milgram and F. Kishino. 1994. A Taxonomy of Mixed Reality Visual Displays. vol. E77-D, no. 12 (12 1994), 1321--1329.Google ScholarGoogle Scholar
  17. Jonathan Mumm and Bilge Mutlu. 2011. Human-robot proxemics: physical and psychological distancing in human-robot interaction. In Proceedings of the 6th international conference on Human-robot interaction. ACM, 331--338. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. J. Mumm and B. Mutlu. 2011. Human-robot Proxemics: Physical and Psychological Distancing in Human-robot Interaction. In Proceedings of the 6th International Conference on Human-robot Interaction (HRI '11). ACM, New York, NY, USA, 331--338. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. M. Obaid, E. B. Sandoval, J. Zlotowski, E. Moltchanova, and C. Bartneck. 2016. Stop! That is Close Enough. How Body Postures Influence Human-Robot Proximity. In Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication. 354--361.Google ScholarGoogle Scholar
  20. Larry D Purnell. 2012. Transcultural health care: A culturally competent approach. FA Davis.Google ScholarGoogle Scholar
  21. Byron Reeves and Clifford Nass. 1996. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places. Cambridge University Press, New York, NY, USA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Emanuel A Schegloff. 1998. Body torque. Social Research (1998), 535--596.Google ScholarGoogle Scholar
  23. Viswanath Venkatesh and Philip Johnson. 2002. Telecommuting technology implementations: a within-and between-subjects longitudinal field study. Personnel Psychology 55, 3 (2002), 661--687.Google ScholarGoogle ScholarCross RefCross Ref
  24. M. L. Walters, K. L. Koay, K. Dautenhahn, R. te Boekhorst, and D. S. Syrdal. 2008. Human Approach Distances to a Mechanical Looking Robot with Different Robot Voice Styles. In Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication.Google ScholarGoogle Scholar
  25. K. Zibrek, E. Kokkinara, and R. McDonnell. 2017. Don't Stand So Close to Me: Investigating the Efect of Control on the Appeal of Virtual Humans Using Immersion and a Proximity-based Behavioral Task. In Proceedings of the ACM Symposium on Applied Perception (SAP '17). ACM, New York, NY, USA, Article 3, 3:1--3:11 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  1. Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        IVA '18: Proceedings of the 18th International Conference on Intelligent Virtual Agents
        November 2018
        381 pages
        ISBN:9781450360135
        DOI:10.1145/3267851

        Copyright © 2018 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 5 November 2018

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article
        • Research
        • Refereed limited

        Acceptance Rates

        IVA '18 Paper Acceptance Rate17of82submissions,21%Overall Acceptance Rate53of196submissions,27%

        Upcoming Conference

        IVA '24
        ACM International Conference on Intelligent Virtual Agents
        September 16 - 19, 2024
        GLASGOW , United Kingdom

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader