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abstract

Designing eTextiles for the Body: Shape, Volume & Motion

Published:18 March 2018Publication History

ABSTRACT

In this studio, we will improve our tailoring skills in order to better integrate technology into clothing. Leveraging the volumetric nature of clothing, we will create eTextile interfaces that fit the shape of the body and are designed around how bodies move. This studio will consist of a short masterclass led by an expert fashion designer followed by materials experimentation and working on individual projects. We will introduce and demo a variety of ways to design and implement 3-dimensional eTextiles as well as how to integrate them with interactive systems.

References

  1. Berzowska, J. 2005. Memory rich clothing: second skins that communicate physical memory. Proceedings of the 5th conference on Creativity and Cognition. (2005), 32--40. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Donneaud, M. et al. 2017. Designing a Multi-Touch eTextile for Music Performances. Proceedings of the International Conference on New Interfaces for Musical Expression (2017), 7--12.Google ScholarGoogle Scholar
  3. Freire, R. et al. 2017. Second Skin: An Exploration of eTextile Stretch Circuits on the Body. Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '17. (2017), 653--658. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Schneegass, S. and Voit, A. 2016. GestureSleeve: using touch sensitive fabrics for gestural input on the forearm for controlling smartwatches. Proceedings of the 2016 ACM International Symposium on Wearable Computers - ISWC '16. (2016), 108--115. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Zhou, B. et al. 2014. From smart clothing to smart table cloth: Design and implementation of a large scale, textile pressure matrix sensor. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2014), 159--170. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Designing eTextiles for the Body: Shape, Volume & Motion

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      • Published in

        cover image ACM Conferences
        TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
        March 2018
        763 pages
        ISBN:9781450355681
        DOI:10.1145/3173225

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 18 March 2018

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        • abstract

        Acceptance Rates

        TEI '18 Paper Acceptance Rate37of130submissions,28%Overall Acceptance Rate393of1,367submissions,29%

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