ABSTRACT
In this studio, we will improve our tailoring skills in order to better integrate technology into clothing. Leveraging the volumetric nature of clothing, we will create eTextile interfaces that fit the shape of the body and are designed around how bodies move. This studio will consist of a short masterclass led by an expert fashion designer followed by materials experimentation and working on individual projects. We will introduce and demo a variety of ways to design and implement 3-dimensional eTextiles as well as how to integrate them with interactive systems.
- Berzowska, J. 2005. Memory rich clothing: second skins that communicate physical memory. Proceedings of the 5th conference on Creativity and Cognition. (2005), 32--40. Google ScholarDigital Library
- Donneaud, M. et al. 2017. Designing a Multi-Touch eTextile for Music Performances. Proceedings of the International Conference on New Interfaces for Musical Expression (2017), 7--12.Google Scholar
- Freire, R. et al. 2017. Second Skin: An Exploration of eTextile Stretch Circuits on the Body. Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '17. (2017), 653--658. Google ScholarDigital Library
- Schneegass, S. and Voit, A. 2016. GestureSleeve: using touch sensitive fabrics for gestural input on the forearm for controlling smartwatches. Proceedings of the 2016 ACM International Symposium on Wearable Computers - ISWC '16. (2016), 108--115. Google ScholarDigital Library
- Zhou, B. et al. 2014. From smart clothing to smart table cloth: Design and implementation of a large scale, textile pressure matrix sensor. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2014), 159--170. Google ScholarDigital Library
Index Terms
- Designing eTextiles for the Body: Shape, Volume & Motion
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