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Firefly: A Social Wearable to Support Physical Connection of Larpers

Published:20 April 2018Publication History

ABSTRACT

The Firefly is a wearable designed to encourage the physical and emotional connection of players of a larp (live action role play game). It is worn as a bracelet whose color changes depending to their connection to another Firefly. This wearable design reflects the positive personal and emotional impact that casual and deeper social interactions may have on people. Preliminary observations of the Firefly within the context of a LARP shows its potential to support collaboration and close interactions for collocated wearers. The Fireflies can inspire others designing social wearables, i.e. wearable technology that supports and enhances social experiences, within and outside the realms of play and games.

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References

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    • Published in

      cover image ACM Conferences
      CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      3155 pages
      ISBN:9781450356213
      DOI:10.1145/3170427

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 20 April 2018

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      Qualifiers

      • demonstration

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      CHI EA '18 Paper Acceptance Rate1,208of3,955submissions,31%Overall Acceptance Rate6,164of23,696submissions,26%

      Upcoming Conference

      CHI PLAY '24
      The Annual Symposium on Computer-Human Interaction in Play
      October 14 - 17, 2024
      Tampere , Finland

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