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abstract

Immercity: communicating about virtual and augmented realities

Published:08 November 2017Publication History

ABSTRACT

Augmented and Mixed Reality technologies bring often definitions understanding issues for novice users. In this paper, we introduce our work in progress, Immercity, regarding the development of a content curation application which manage the idea of communicating on these technologies by their use.

References

  1. Ronald T Azuma. 1997. A survey of augmented reality. Presence: Teleoperators and virtual environments 6, 4 (1997), 355--385.Google ScholarGoogle Scholar
  2. Philippe Fuchs. 2016. Les casques de realitÃl' virtuelle et de jeux video [Virtual reality and video games headsets]. Presses des Mines. [In French].Google ScholarGoogle Scholar
  3. Samuel Masseport. 2016. Prototypage d'une application pluri-technologique en realite virtuelle et augmentee. [Prototype realization of a multi-technological application in virtual and augmented reality]. Master's thesis. Rapport de stage, Licence cursus de Master Ingenierie Informatique, Univ. Montpellier. [In French].Google ScholarGoogle Scholar

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          • Published in

            cover image ACM Conferences
            VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
            November 2017
            437 pages
            ISBN:9781450355483
            DOI:10.1145/3139131

            Copyright © 2017 Owner/Author

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 8 November 2017

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