ABSTRACT
The Emotional Robocoaster is an emotions-based game played between a human and a robot. The interaction utilizes game techniques and the social presence a robot can project in order to explore mechanisms for introspection and human emotion elicitation. The game challenges players to use affect inputs to bring a social robot to a given target emotion using biometric signals, and uses this as an opportunity to promote human-robot collaboration. This work reports an ongoing effort in (1) exploring the potential of robot companions as partners for behavioral tasks such as emotion elicitation and, (2) the use of game techniques as viable mechanisms for engaging humans in introspection. This exploration can provide designers and behavioral researchers with insight about new ways to approach research methods in the fields of psychology, in particular human emotions, as well as research at the intersection of social robots, human introspection, mindfulness and self-awareness.
- Affectiva SDK Developer Portal, https://developer.affectiva.com/. Accessed in May, 2017. Figure 4: Third iteration protocolGoogle Scholar
- Balkwill, Laura-Lee, and William Forde Thompson. "A cross-cultural investigation of the perception of emotion in music: Psychophysical and cultural cues." Music perception: an interdisciplinary journal 17.1 (1999): 43--64. Google ScholarCross Ref
- Dahlbäck, Nils, Arne Jönsson, and Lars Ahrenberg. "Wizard of Oz studies-why and how." Knowledgebased systems 6.4 (1993): 258--266. Google ScholarDigital Library
- Ekman, P., and Friesen, W. V. (1976). Pictures of Facial Affect. Palo Alto, CA: Consulting Psychologists Press.Google Scholar
- Ekman, P., Friesen, W. V., O'sullivan, M., Chan, A., Diacoyanni-Tarlatzis, I., Heider, K., ... & Scherer, K. (1987). Universals and cultural differences in the judgments of facial expressions of emotion. Journal of personality and social psychology, 53(4), 712. Google ScholarCross Ref
- Empatica E4 Wristband, https://www.empatica.com/e4-wristband. Accessed in May 2017.Google Scholar
- Hall, J. A., & Matsumoto, D. (2004). Gender differences in judgments of multiple emotions from facial expressions. Emotion, 4(2), 201. Google ScholarCross Ref
- McColl, Derek, et al. "A survey of autonomous human affect detection methods for social robots engaged in natural HRI." Journal of Intelligent & Robotic Systems 82.1 (2016): 101--133. Google ScholarDigital Library
- Muse headband, http://www.choosemuse.com/. Accessed in May, 2017.Google Scholar
- Kory Westlund, Jacqueline, et al. "Tega: A social robot." The Eleventh ACM/IEEE International Conference on Human Robot Interaction. IEEE Press, 2016.Google Scholar
- Peirce, JW (2007) PsychoPy - Psychophysics software in Python. J Neurosci Methods, 162(12):8--13 Google ScholarCross Ref
Index Terms
- Emotional Robocoaster: An Exploration on Emotions, Research Methods and Introspection
Recommendations
Child's recognition of emotions in robot's face and body
HRI '11: Proceedings of the 6th international conference on Human-robot interactionSocial robots can comfort and support children who have to cope with chronic diseases. In previous studies, a "facial robot", the iCat, proved to show well-recognized emotional expressions that are important in social interactions. The question is if a ...
Interactions with a moody robot
HRI '06: Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interactionThis paper reports on the results of a long-term experiment in which a social robot's facial expressions were changed to reflect different moods. While the facial changes in each condition were not extremely different, they still altered how people ...
Emojis influence emotional communication, social attributions, and information processing
AbstractMany emojis symbolize nonverbal cues that are used during face-to-face communication. Despite their popularity, few studies have examined how emojis influence digital interactions. The present study addresses this gap by measuring the ...
Highlights- Emojis convey information about the sender's affect.
- Senders that use positive ...
Comments