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Emotional Robocoaster: An Exploration on Emotions, Research Methods and Introspection

Published:15 October 2017Publication History

ABSTRACT

The Emotional Robocoaster is an emotions-based game played between a human and a robot. The interaction utilizes game techniques and the social presence a robot can project in order to explore mechanisms for introspection and human emotion elicitation. The game challenges players to use affect inputs to bring a social robot to a given target emotion using biometric signals, and uses this as an opportunity to promote human-robot collaboration. This work reports an ongoing effort in (1) exploring the potential of robot companions as partners for behavioral tasks such as emotion elicitation and, (2) the use of game techniques as viable mechanisms for engaging humans in introspection. This exploration can provide designers and behavioral researchers with insight about new ways to approach research methods in the fields of psychology, in particular human emotions, as well as research at the intersection of social robots, human introspection, mindfulness and self-awareness.

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  1. Emotional Robocoaster: An Exploration on Emotions, Research Methods and Introspection

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        • Published in

          cover image ACM Conferences
          CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
          October 2017
          700 pages
          ISBN:9781450351119
          DOI:10.1145/3130859

          Copyright © 2017 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 15 October 2017

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          • Work in Progress

          Acceptance Rates

          CHI PLAY '17 Extended Abstracts Paper Acceptance Rate46of178submissions,26%Overall Acceptance Rate421of1,386submissions,30%

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