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Gamification techniques in collaborative interactive evolutionary computation

Published:15 July 2017Publication History

ABSTRACT

The necessary intervention of humans in interactive evolutionary computational systems has inherent drawbacks arising from the very nature of the algorithms, namely the human fatigue caused by the interaction and the boredom arising when users evaluate a large number of artifacts. To tackle these issues, in this paper we propose a human-centered framework that can be used to increase volunteer participation in collaborative interactive evolutionary computational (C-IEC) systems by using gamification techniques. A case study is presented where the model is applied in the development of a collaborative evolutionary interactive system.

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    • Published in

      cover image ACM Conferences
      GECCO '17: Proceedings of the Genetic and Evolutionary Computation Conference Companion
      July 2017
      1934 pages
      ISBN:9781450349390
      DOI:10.1145/3067695

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      • Published: 15 July 2017

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