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Take-over control paradigms in collaborative virtual environments for training

Published:02 November 2016Publication History

ABSTRACT

The main objective of this paper is to study and formalize the Take-Over Control in Collaborative Virtual Environments for Training (CVET). The Take-Over Control represents the transfer (the take over) of the interaction control of an object between two or more users. This paradigm is particularly useful for training scenarios, in which the interaction control could be continuously exchanged between the trainee and the trainer, e.g. the latter guiding and correcting the trainee's actions. The paper presents the formalization of the Take-Over Control followed by an illustration focusing in a use-case of collaborative maritime navigation. In the presented use-case, the trainee has to avoid an under-water obstacle with the help of a trainer who has additional information about the obstacle. The use-case allows to highlight the different elements a Take-Over Control situation should enforce, such as user's awareness. Different Take-Over Control techniques were provided and evaluated focusing on the transfer exchange mechanism and the visual feedback. The results show that participants preferred the Take-Over Control technique which maximized the user awareness.

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  1. Take-over control paradigms in collaborative virtual environments for training

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        cover image ACM Conferences
        VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
        November 2016
        363 pages
        ISBN:9781450344913
        DOI:10.1145/2993369

        Copyright © 2016 ACM

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        New York, NY, United States

        Publication History

        • Published: 2 November 2016

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