ABSTRACT
Our research project, funded by Vinnova, has the aim to produce a catalog of future visions of mathematics learning at the middle school level in Sweden. Our research team and reference group involves members from different backgrounds and ages including designers, programmers, teachers, pedagogues, and middle school students.
- Finlayson, M. 2014. Addressing math anxiety in the classroom. Improving Schools, 17(1), 99--115.Google ScholarCross Ref
- Halskov, K. and Dalsgård, P. Inspiration Card Workshops, In Proceedings of the 6th Conference on Designing Interactive Systems (University Park, PA, USA, June 26-28, 2006), DIS '06. ACM, New York, NY, 2--11. Google ScholarDigital Library
- Hemmi, K. and Ryve, A. 2014. Effective mathematics teaching in Finnish and Swedish teacher education discourses. In Journal of Mathematics Teacher Education, 18, 6 (6 Dec 2014), 501--521.Google Scholar
- Kwiatkowska, J., Szóstek. A., and Lamas, D. (Un)Structured Sources of Inspiration: Comparing the Effects of Game-Like Cards and Design Cards on Creativity in Co-Design Process. In Proceedings of the 13th Participatory Design Conference - Vol. 1 (Windhoek, Namibia, Oct. 6-10, 2014), PDC '14, ACM, New York, NY, 31--39. Google ScholarDigital Library
- Macnab, J. S., Philips, L. M., and Norris, S. P. 2012. Visualizations and visualization in mathematics education. In Norris, S. P. (Editor), Reading for Evidence and Interpreting Visualizations in Mathematics and Science Education. Rotterdam, The Netherlands: Sense Publishers. 103--122.Google Scholar
Index Terms
- From abstract to concrete: telling math stories with cards
Recommendations
Emphasizing soft skills and team development in an educational digital game design course
FDG '09: Proceedings of the 4th International Conference on Foundations of Digital GamesEngineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical "soft skills". Among the soft skills desired by employers are student's ability to receive ...
An Undergraduate Project combining Computer Science and the Arts: An Experience Report of a Multidisciplinary Capstone Design
CSERC '18: Proceedings of the 7th Computer Science Education Research ConferenceThe jobs pursued by Computer Science graduates often require an ability to work effectively in multidisciplinary teams (e.g., game development teams). While this skill can be strengthened throughout the CS curricula, the Capstone Course offered in many ...
Connecting across campus
SIGCSE '10: Proceedings of the 41st ACM technical symposium on Computer science educationComputer science holds a unique position to craft multidisciplinary curricula for the new generation of faculty and students across the academy who increasingly rely on computing for their scholarship. We propose that computer science programs cease ...
Comments