ABSTRACT
This paper presents synchronous kinesthetic interaction among people. The users are able to perceive muscle activity bi-directionally, such as muscle contraction or rigidity of joints, through somatosensory channels in a realistic manner. We have developed a wearable haptic I/O device, named bioSync, that equips a developed electrode system for enabling the same electrodes to perform biosignal measurement and stimulation. We conducted a pilot study to evaluate the optimal forms of a feeding spoon for people with neuromuscular disorders by reproducing muscle tremors in healthy people. Potential scenarios for achieving interactive rehabilitations and sports training are also described. It is essential for both the trainers and the learners to perceive not only the physical bodily motions but also the muscle activity.
Supplemental Material
- J. Nishida et al.," Wearable Stimulation Device for Sharing and Augmenting Kinesthetic Feedback, " pp.211--212, Augmented Human, 2015 Google ScholarDigital Library
- J. Nishida et al.," bioSync: Wearable Haptic I/O Device for Synchronous Kinesthetic Interaction, " IEEE VR, 2016 (accepted)Google ScholarDigital Library
- N. Igarashi et al., "Light Emitting Wear for Visualizing Lower-Limb Muscle Activity," pp.6393--6396, IEEE EMBC, 2010Google Scholar
- S. Brave et al.," inTouch: A Medium for Haptic Interpersonal Communication, "pp.363--364, CHI, 1997 Google ScholarDigital Library
- K. Nakagaki et al.," Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick, " pp.1609--1614, ACM CHI, 2015 Google ScholarDigital Library
- P. Lopes et al.," Proprioceptive Interaction, "pp. 939--948, ACM CHI, 2015 Google ScholarDigital Library
- J. Nishida et al.," CHILDHOOD: Wearable Suit for Augmented Child Experience ", ACM SIGGRAPH Emerging Technologies, 2015 Google ScholarDigital Library
Index Terms
- bioSync: Synchronous Kinesthetic Experience among People
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