ABSTRACT
We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system demonstrates appreciable computational gains in large resolution real-time rendering scenarios.
- B. Guenter, M. Finch, S. Drucker, D. Tan, and J. Snyder. Foveated 3d graphics. ACM Transactions on Graphics (TOG), 31(6):164, 2012. Google ScholarDigital Library
- D. Parkhurst and E. Niebur. A feasibility test for perceptually adaptive level of detail rendering on desktop systems. In Proceedings of the 1st Symposium on Applied perception in graphics and visualization, pages 49--56. ACM, 2004. Google ScholarDigital Library
Index Terms
- Latency aware foveated rendering in unreal engine 4
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