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abstract

The light field stereoscope

Published:31 July 2015Publication History

ABSTRACT

Over the last few years, virtual reality (VR) has re-emerged as a technology that is now feasible at low cost via inexpensive cellphone components. In particular, advances of high-resolution micro displays, low-latency orientation trackers, and modern GPUs facilitate extremely immersive experiences. To facilitate comfortable long-term experiences and wide-spread user acceptance, however, the vergence-accommodation conflict inherent to all stereoscopic displays will have to be solved. We present the first factored near-eye display technology supporting high image resolutions as well as focus cues --- i.e. accommodation and retinal blur. To this end, we build on Brewster's original stereoscope but augment it with modern factored light field synthesis via stacked liquid crystal panels. We demonstrate significant improvements in resolution and retinal blur quality over previously-proposed near-eye displays.

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '15: ACM SIGGRAPH 2015 Emerging Technologies
        July 2015
        27 pages
        ISBN:9781450336352
        DOI:10.1145/2782782

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 31 July 2015

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