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TADCAD: a tangible and gestural 3D modeling & printing platform for building creativity

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Published:21 June 2015Publication History

ABSTRACT

In the era of personal fabrication, 3D printers are becoming widely accessible. 3D printing something from one's imagination, though, can be challenging with existing computer-aided design. TADCAD helps kids learn 3D modeling in a fun and physical way that gets them engaged and inspired to build complex creations. It recognizes simple 2D shapes and uses gestures to transform them into 3D. In the spirit of DIY culture, children learn the basics of 3D modeling by printing their own tools and building upon them. The current implementation of TADCAD is a prototype and a starting point to discuss applications of augmented reality, gestural interaction, and tangible interfaces in interaction paradigms in working, learning, and creating in the domain of 3D modeling and elsewhere.

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      • Published in

        cover image ACM Conferences
        IDC '15: Proceedings of the 14th International Conference on Interaction Design and Children
        June 2015
        488 pages
        ISBN:9781450335904
        DOI:10.1145/2771839

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 21 June 2015

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        IDC '15 Paper Acceptance Rate24of103submissions,23%Overall Acceptance Rate172of578submissions,30%

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