skip to main content
10.1145/2702613.2725436acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
extended-abstract

EdiPulse: Turning Physical Activity Into Chocolates

Published:18 April 2015Publication History

ABSTRACT

We present EdiPulse that creates 3D printed chocolates displaying cheerful messages using the heart rate data of physical activity. Our work expands the view on representing physical activity data through the use of edible materials such as chocolates, which additionally serves as a hedonic reward for doing the physical activity. Ultimately, with this work, we aim to inspire and guide design thinking on food printing, which we believe opens up new interaction possibilities to support the physical activity experience.

References

  1. Choc Edge, http://chocedge.com.Google ScholarGoogle Scholar
  2. Choi, J., Linehan, C., Comber, R. and McCarthy J. Food for thought: designing for critical reflection on food practices. In Proc. DIS '12, ACM, 793--794. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Comber, R., Choi, J., Hoonhout, J. and O'hara, K. Editorial: Designing for human-food interaction: An introduction to the special issue on 'food and interaction design', IJHCS, 2014, 72(2), 181--184. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Consolvo, S., McDonald, D. and Landay, J. Theorydriven design strategies for technologies that support behavior change in everyday life. In Proc. CHI'09, ACM Press (2009), 405--414. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Fukuchi, K., Jo, K., Tomiyama, A., and Takao, S. Laser cooking: a novel culinary technique for dry heating using a laser cutter and vision technology. In Proc. workshop on Multimedia for cooking and eating activities (CEA '12). ACM, 55--58. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Khot, R., Hjorth, L. and Mueller, F. Understanding physical activity through 3D printed material artifacts. In Proc. CHI '14, ACM (2014), 3835--3844. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Li, I., Dey, A., and Forlizzi, J. Understanding my data, myself: supporting self-reflection with ubicomp technologies. In Proc. UbiComp '11, ACM Press (2011), 405--414. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Lin, J., Mamykina, L., Lindtner, S., Delajoux, G. and Strub, H. Fish'n'Steps: Encouraging physical activity with an interactive computer game. In Proc. Ubicomp'06, Springer (2006), 261--278. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Lupton, D. Food, the Body and the Self. London: SAGE Publications Ltd., 1998.Google ScholarGoogle Scholar
  10. OpenJSCAD, http://openjscad.org.Google ScholarGoogle Scholar
  11. Polar heart rate monitors. http://polar.com.Google ScholarGoogle Scholar
  12. Qkies; http://qkies.de.Google ScholarGoogle Scholar
  13. Schoning, J., Rogers, Y., and Kruger, A. Digitally Enhanced Food. IEEE Pervasive Computing, 2012, 4--6. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Spence, C. and Piqueras-Fiszman, B. Technology at the dining table. Flavour, 2013, 2 (1), 16.Google ScholarGoogle ScholarCross RefCross Ref
  15. Wei, J., Ma, X., and Zhao, S. Food Messaging: Using an Edible Medium for Social Messaging. In Proc. CHI'14, ACM (2014), 2873--2882. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. EdiPulse: Turning Physical Activity Into Chocolates

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
      April 2015
      2546 pages
      ISBN:9781450331463
      DOI:10.1145/2702613

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 18 April 2015

      Check for updates

      Qualifiers

      • extended-abstract

      Acceptance Rates

      CHI EA '15 Paper Acceptance Rate379of1,520submissions,25%Overall Acceptance Rate6,164of23,696submissions,26%

      Upcoming Conference

      CHI PLAY '24
      The Annual Symposium on Computer-Human Interaction in Play
      October 14 - 17, 2024
      Tampere , Finland

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader