ABSTRACT
This paper proposes a new tabletop interface that enables a user to visualize projected objects as if they existed on the tabletop surface. It uses head tracking, without the need for any specialized head-mounted hardware, displays, or markers. Nowadays, many interactive tabletop interfaces support interactions above the surface because this is more intuitive. In these 3D interactions, users should be able to gauge the size and height of the projected virtual objects. We evaluate our system quantitatively via a 3D interaction task, by comparing it with a standard tabletop system.
Supplemental Material
- Hrvoje, B., and Andrew, D, W. DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Interactive Surface. IEEE Work-shop on Tabletops and Interactive Surfaces (11--14), 2008.Google Scholar
- Otmar, H., Shahram, I., Andrew, D, W., Steve, H., Armando, G.-M., and Andreas, B. Interaction in the Air: Adding Further Depth to Interactive Tbletops. UIST (139--148), 2009. Google ScholarDigital Library
- Papagiannakis, G., and Singh, G. A survey of mobile and wireless technologies for augmented reality systems. Comput. Animat. Virtual Worlds 19(3--22), 2008. Google ScholarDigital Library
- Prachyabrued, M., and Borst, C, W. Dropping the ball: Releasing a virtual grasp. ACM VRST (59--66), 2011. Google ScholarDigital Library
Index Terms
- An immersive surface for 3D interactions
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