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An immersive surface for 3D interactions

Published:11 November 2012Publication History

ABSTRACT

This paper proposes a new tabletop interface that enables a user to visualize projected objects as if they existed on the tabletop surface. It uses head tracking, without the need for any specialized head-mounted hardware, displays, or markers. Nowadays, many interactive tabletop interfaces support interactions above the surface because this is more intuitive. In these 3D interactions, users should be able to gauge the size and height of the projected virtual objects. We evaluate our system quantitatively via a 3D interaction task, by comparing it with a standard tabletop system.

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References

  1. Hrvoje, B., and Andrew, D, W. DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Interactive Surface. IEEE Work-shop on Tabletops and Interactive Surfaces (11--14), 2008.Google ScholarGoogle Scholar
  2. Otmar, H., Shahram, I., Andrew, D, W., Steve, H., Armando, G.-M., and Andreas, B. Interaction in the Air: Adding Further Depth to Interactive Tbletops. UIST (139--148), 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Papagiannakis, G., and Singh, G. A survey of mobile and wireless technologies for augmented reality systems. Comput. Animat. Virtual Worlds 19(3--22), 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Prachyabrued, M., and Borst, C, W. Dropping the ball: Releasing a virtual grasp. ACM VRST (59--66), 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. An immersive surface for 3D interactions

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    • Published in

      cover image ACM Conferences
      ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
      November 2012
      430 pages
      ISBN:9781450312097
      DOI:10.1145/2396636

      Copyright © 2012 Copyright is held by the owner/author(s)

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 11 November 2012

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      Acceptance Rates

      ITS '12 Paper Acceptance Rate24of63submissions,38%Overall Acceptance Rate119of418submissions,28%

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