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Crowd simulation in Astroboy

Published:16 December 2009Publication History

ABSTRACT

One of the major technical challenges in the animated film Astroboy was the creation of believable crowds of town citizens in the battle arena scene. In order to speed up the performance of converting citizen behavior into RIB format, the pre-baked RIB method proposed in Tutorial on Procedural Primitives [Hery and Sutton 2001] was applied. By using motion-editing techniques, our crowd characters are able to interact with the environment efficiently. Making use of techniques of Procedural RIB Generation, lighting artists were able to apply secondary masks on crowd characters, and the new motion which is generated on-the-fly during simulation can be rendered efficiently.

References

  1. Hery, C., and Sutton, D., 2001. Tutorial on procedural primitives. ACM SIGGRAPH 2001 Course #48 Notes, July.Google ScholarGoogle Scholar

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  1. Crowd simulation in Astroboy

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          • Published in

            cover image ACM Conferences
            SIGGRAPH ASIA '09: ACM SIGGRAPH ASIA 2009 Sketches
            December 2009
            45 pages
            ISBN:9781450379366
            DOI:10.1145/1667146

            Copyright © 2009 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 16 December 2009

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