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Facilitating socio-pleasure as mediated by ubiquitous technology

Published:20 September 2006Publication History

ABSTRACT

This paper aims to increase understanding of how ubiquitous interactive systems could facilitate Socio-Pleasure: the enjoyment derived from relationships with others. A framework, termed THE Medium model, is presented; it describes the factors that could affect socio-pleasure and it is used to classify and design technologies.

References

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  1. Facilitating socio-pleasure as mediated by ubiquitous technology

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      cover image ACM Other conferences
      ECCE '06: Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
      September 2006
      174 pages
      ISBN:9783906509235
      DOI:10.1145/1274892

      Copyright © 2006 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 20 September 2006

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      Overall Acceptance Rate56of91submissions,62%

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