ABSTRACT
The development of 3D user interfaces is mostly focused on technology and the ways of using it, and so the main concerns are the selection of hardware, software and interaction techniques. The process of development itself is as important as these issues, but it is usually ignored or poorly documented. This paper introduces the TRES-D methodology, and illustrates its application in the development of three different glove-based interfaces, not only to show the benefits of using these devices, but also the benefits of using such a methodological framework.
- M. Czernuszenko, D. Pape, D. Sandin, T. DeFanti, G.L. Dawe and M.D. Brown. The ImmersaDesk and Infinity Wall projection-based virtual reality displays. In Computer Graphics, 31(2):46--49, 1997. Google ScholarDigital Library
- R. Eastgate. The structured development of virtual environments: enhancing functionality and interactivity. PhD Thesis, University of York, 2001.Google Scholar
- C. Fencott. Towards a design methodology for virtual environments. In User Centred Design and Implementation of Virtual Environments (UDCIVE) Workshop, 1999.Google Scholar
- P. González, F. Montero, V. López, A. Fernández, J. Montañés and T. Sánchez. A virtual learning environment for short age children. In IEEE ICALT'01, pp. 286--285, 2001. Google ScholarDigital Library
- K. Kiyokawa, H. Takemura, Y. Katayama, H. Iwasa and N. Yokoya. VLEGO: A simple two-handed modeling environment based on toy blocks. In ACM VRST'96, pp. 27--34, 1996.Google ScholarDigital Library
- J.J. LaViola Jr. A survey of hand posture and gesture recognition techniques and technology. Technical report #CS-99-11, Brown University, 1999. Google ScholarDigital Library
- J.P. Molina, A.S. García, V. López and P. González, "Developing VR applications: the TRES-D methodology". In 1st International Workshop on Methods and Tools for Designing VR applications (MeTo-VR), Ghent, Belgium, October 2005.Google Scholar
- J.P. Molina, A.S. García, D. Martínez, F.J. Manjavacas, V. Blasco and P. González, "An Interaction Model for the TRES-D Framework". In IEEE MELECON'06, Málaga, Spain, May 2006.Google ScholarCross Ref
- M.I. Sánchez-Segura, A. de Antonio and A. Amescua. SENDA: A whole process to develop virtual environments. In Developing future interactive systems, chapter IV, Idea Group, 2005.Google ScholarCross Ref
- V. Tanriverdi and R.J.K. Jacob. VRID: A design model and methodology for developing virtual reality interfaces. In ACM VRST'01, pp. 175--182, 2001. Google ScholarDigital Library
- S. Spielberg, Minority report. 20 th Century Fox and Dreamworks Pictures, 2002.Google Scholar
Index Terms
- The development of glove-based interfaces with the TRES-D methodology
Recommendations
3D User Interfaces: New Directions and Perspectives
Three-dimensional user interfaces (3D UIs) let users interact with virtual objects, environments, or information using direct 3D input in the physical and/or virtual space. In this article, the founders and organizers of the IEEE Symposium on 3D User ...
Scrum-based Methodology for Distributed Software Development
ICGSE '11: Proceedings of the 2011 IEEE Sixth International Conference on Global Software EngineeringThere are many companies doing software development in a distributed way nowadays, due to the great benefits that it provides, however, this type of development also leads to multiple complications such as deteriorated communications. Among the most ...
Systematic evaluation methodology for cell phone user interfaces
As cell phones have expanded their functionality with enhanced mobile technology, use of cell phones has become complex. Although usability of cell phones has been improved by featuring hierarchical menu systems, designing comprehensible navigation in ...
Comments