skip to main content
10.1145/1178823.1178835acmconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

InAuthoring environment: interfaces for creating spatial stories and gaming activities

Published:14 June 2006Publication History

ABSTRACT

This paper focuses on the design and development of an authoring environment for the InStory project. InStory is a platform for mobile storytelling, gaming activities and information access. It focuses on the exploration of cultural and historical physical spaces, promoting interaction between users. During those explorations, users have access to contextual geo-referenced multimedia data, through the use of mobile devices, such as PDAs or mobile phones, either for knowledge acquisition regarding the surrounding environment and its cultural and historical aspects or for engaging in story/gaming activities together with other users.The authoring environment for such story/gaming activities and media content, allows users to create and personalize their own stories. It comprises two frameworks -- InAuthor, a graphical story/game editor, and InContent, a visual editor for creating screen areas through the placing of multimedia and interface elements and their export to InAuthor, in order to be associated with activity nodes.

References

  1. Correia, N., Alves, L., Correia, H., Morgado, C., Soares, L., Cunha, J. C., Romão, T., Dias, A. E., and Jorge, J. A. 2005. InStory: A System for Mobile Information Access, Storytelling and Gaming Activities in Physical Spaces. ACE2005 - ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (Universidade Politécnica de Valencia (UPV), Spain 15--17 June 2005). ACE2005, 102--110. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Crow, M., Pan, P., Kam, L., and Davenport, G. 2003. M-Views: A System for Location-Based Storytelling. In Proceedings of Ubiquitous Computing (Seattle, Washington, October 12-15, 2003). Ubicomp 2003, 31--34.Google ScholarGoogle Scholar
  3. Hull, R., Clayton, B., and Melamed, T. 2004. Rapid Authoring of Mediascapes. In Lecture Notes in Computer Science (LNCS) Vol. 3205 Springer 2004. UbiComp 2004: Ubiquitous Computing: 6th International Conference (Nottingham, UK, September 7-10, 2004). UbiComp2004, 125--142.Google ScholarGoogle Scholar
  4. Linaza, M. T., Eskudero, H., Lamsfus, C., and Marcos, G. 2004. An Authoring Tool for Interactive Digital Storytelling. VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating 2nd Eurographics Workshop on Graphics and Cultural Heritage (Conscience-Auditorium, Brussels and Ename Center, Oudenaarde, Belgium, December 7-10, 2004). VAST 2004, 203--211. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Martins, T., Correia, N., Barrenho, F., and Romão, T. 2005. InStory Client - a Browser for Spatial Narratives and Gaming Activities. In Actas 13° Eurographics Portuguese Chapter Meeting (Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal 12 - 14 October 2005). 13°EPGG, 133--138.Google ScholarGoogle Scholar
  6. Pan, P., Kastner, C., Crow, D., and Davenport, G. 2002. M-Studio: an authoring application for context-aware multimedia. In Proceedings of the Tenth ACM international Conference on Multimedia (Juan-les-Pins, France, December 01 - 06, 2002). MULTIMEDIA '02. ACM Press, New York, NY, 351--354. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Pan, P. Mobile Cinema, PhD Thesis, Massachusetts Institute of Technology, Cambridge, MA, 2004.Google ScholarGoogle Scholar
  8. Romero, L., Correia, N., HyperReal: A Hypermedia Model for Mixed Reality, ACM Hypertext Conference, Nottingham, UK, August, 2003, 2--10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Schneider, O. 2002. Storyworld Creation: Authoring For Interactive Storytelling. The 10th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2002 (University of West Bohemia, Campus Bory, Plzen-Bory, Czech Republic, February 4-8, 2002), WSCG 2002, 405--412.Google ScholarGoogle Scholar
  10. Schneider, O., Braun, N., and Habinger, G. 2003. Storylining Suspense: An Authoring Environment for Structuring Non-Linear Interactive Narratives. The 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2003 in co-operation with EUROGRAPHICS and IFIP working group 5.10 on Computer Graphics and Virtual Worlds (University of West Bohemia, Campus Bory, Plzen-Bory, Czech Republic, February 3-7, 2003). WSCG 2003.Google ScholarGoogle Scholar
  11. Ventura, D., and Brogan, D. 2002. Digital Storytelling with DINAH: Dynamic, Interactive, Narrative Authoring Heuristic. Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (May 14-17, 2002, Makuhari, Japan). IWEC 2002, 91--99.Google ScholarGoogle Scholar

Index Terms

  1. InAuthoring environment: interfaces for creating spatial stories and gaming activities

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
          June 2006
          572 pages
          ISBN:1595933808
          DOI:10.1145/1178823

          Copyright © 2006 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 14 June 2006

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • Article

          Acceptance Rates

          Overall Acceptance Rate36of90submissions,40%

          Upcoming Conference

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader