FRAMEWORK OF CONTROLLING 3D VIRTUAL HUMAN EMOTIONAL WALKING USING BCI

Authors

  • Faris Amin M. Abuhashish UTM ViCubeLab Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia
  • Hoshang Kolivand UTM ViCubeLab Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia
  • Mohd Shahrizal Sunar UTM ViCubeLab Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia
  • Dzulkifli Mohamad UTM ViCubeLab Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia

DOI:

https://doi.org/10.11113/jt.v75.5062

Keywords:

Component, emotion recognition, EEG, BCI, framework

Abstract

A Brain-Computer Interface (BCI) is the device that can read and acquire the brain activities. A human body is controlled by Brain-Signals, which considered as a main controller. Furthermore, the human emotions and thoughts will be translated by brain through brain signals and expressed as human mood. This controlling process mainly performed through brain signals, the brain signals is a key component in electroencephalogram (EEG). Based on signal processing the features representing human mood (behavior) could be extracted with emotion as a major feature. This paper proposes a new framework in order to recognize the human inner emotions that have been conducted on the basis of EEG signals using a BCI device controller. This framework go through five steps starting by classifying the brain signal after reading it in order to obtain the emotion, then map the emotion, synchronize the animation of the 3D virtual human, test and evaluate the work. Based on our best knowledge there is no framework for controlling the 3D virtual human. As a result for implementing our framework will enhance the game field of enhancing and controlling the 3D virtual humans’ emotion walking in order to enhance and bring more realistic as well. Commercial games and Augmented Reality systems are possible beneficiaries of this technique.

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Published

2015-07-29

Issue

Section

Science and Engineering

How to Cite

FRAMEWORK OF CONTROLLING 3D VIRTUAL HUMAN EMOTIONAL WALKING USING BCI. (2015). Jurnal Teknologi, 75(4). https://doi.org/10.11113/jt.v75.5062