Home  |   Login  |   Logout  |   Access Information  |   Alerts  |   Purchase History  |   Cart  |   Sitemap  |   Help   
 
CrossRef Search
BROWSE SEARCH IEEE XPLORE GUIDE SUPPORT
You requested this document:
1. A cognitive theory for affective user modelling in a virtual reality educational game
Katsionis, G.; Virvou, M.;
Systems, Man and Cybernetics, 2004 IEEE International Conference on
Volume 2,  10-13 Oct. 2004 Page(s):1209 - 1213 vol.2
Abstract:

The educational community in general considers computer-assisted learning to be very beneficial. As a result, numerous new educational software applications are being developed. An educational application can become very effective if it is adaptive and individualised to the student. However, one important aspect of students that has been overlooked so far, and should be included in such individualisation models, is students' behaviour and emotional state that affects their learning. This paper describes how system observations of students' behavioural characteristics, during their interaction with an educational application, may provide important evidence about students' emotions while they learn. The information collected from these observations mainly concerns students' behaviour while using the application, combined with students' reactions and responds to questions depending on the correctness of their answers. The system's inferences about students' emotions are used to adapt interaction to each individual student's needs taking into account their character and mood.
Abstract | Full Text: PDF(817 KB)    IEEE CNF
 
» Key
IEEE JNL IEEE Journal or Magazine
IEE JNL IEE Journal or Magazine
IEEE CNF IEEE Conference Proceeding
IEE CNF IEE Conference Proceeding
IEEE STD IEEE Standard
 
 
Indexed by IEE Inspec
© Copyright 2008 IEEE – All Rights Reserved