Mental time travel, memory and the social learning strategies tournament
Highlights
► We revisit the results of the Social Learning Strategies Tournament. ► We examine the strategies’ ability to use memory and discount information. ► We split the strategies into categories of memory use and future planning. ► Here the ability to use memory, discount information, and future-plan were linked. ► Success in the tournament depended on all of these traits.
Section snippets
The Tournament
Competitors entering the tournament were asked to specify the circumstances under which individual agents should learn asocially (INNOVATE), learn socially (OBSERVE), or perform an act from their repertoire (EXPLOIT). These rules were subsequently translated into computer code.
INNOVATE returned accurate information about the payoff of a randomly selected behavior not in the agent's repertoire. (While in reality which novel behavior individuals adopt may be chosen non-randomly, our assumption
Memory in the Tournament: Definitions and Difficulties
Using submitted prose descriptions as well as the computer code submitted with or generated for each strategy, we can divide the strategies entered to the tournament into a number of memory-use categories (Table 1). These categories by necessity neglect aspects of mental time travel (like theory of mind) that apply only to humans (and perhaps a few non-human animals) and instead concentrate on the use of memory by our computer agents. Thus we can account for their ‘understanding’ of
Results
We analyzed the memory categories in terms of median score using a Kruskal–Wallis test. The memory categories (0, 1, 2, 3, 4) were significantly different from each other (p < 0.001) at the 95% confidence level. Category 4, incorporating both use of memory, discounting and prediction of future environmental changes, had the highest median score (Fig. 1) and was significantly higher than categories 0, 1, 2 and 3. Both the eventual winner of the tournament, DiscountMachine, and the second place
Discussion
It is of course difficult to discuss aspects of the strategies submitted to the tournament in isolation since, as the original analysis of the tournament results showed, there were a number of factors that contributed to the success or otherwise of each strategy. The most important factors that emerged from that analysis were the proportion of learning moves that were social, and the timing of those learning moves (Rendell, Boyd, et al., 2010). It is easy however to see that there might be a
Acknowledgements
The authors would like to thank R. Boyd, M. Enquist, K. Eriksson, M.W. Feldman, S. Ghirlanda and all tournament entrants, including the winners D. Cownden and T. Lillicrap, ERC FP6 ‘Cultaptation’ and ERC Advanced Grant to KNL and a BBSRC studenship to LF.
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