Copyright © 2005 Elsevier Ltd All rights reserved.
Clustering graphs for visualization via node similarities
Received 13 May 2004;
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Abstract
Graph visualization is commonly used to visually model relations in many areas. Examples include Web sites, CASE tools, and knowledge representation. When the amount of information in these graphs becomes too large, users, however, cannot perceive all elements at the same time. A clustered graph can greatly reduce visual complexity by temporarily replacing a set of nodes in clusters with abstract nodes. This paper proposes a new approach to clustering graphs. The approach constructs the node similarity matrix of a graph that is derived from a novel metric of node similarity. The linkage pattern of the graph is thus encoded into the similarity matrix, and then one obtains the hierarchical abstraction of densely linked subgraphs by applying the k-means algorithm to the matrix. A heuristic method is developed to overcome the inherent drawbacks of the k-means algorithm. For clustered graphs we present a multilevel multi-window approach to hierarchically drawing them in different abstract level views with the purpose of improving their readability. The proposed approaches demonstrate good results in our experiments. As application examples, visualization of part of Java class diagrams and Web graphs are provided. We also conducted usability experiments on our algorithm and approach. The results have shown that the hierarchically clustered graph used in our system can improve user performance for certain types of tasks.
Keywords: Graph clustering; Similarity metric; k-Means algorithm; Multilevel graph drawing; Graph visualization
Article Outline
- 1. Introduction
- 2. Node vector space model
- 3. Node similarity matrix
- 4. Definitions
- 5. Algorithms
- 5.1. Determination of the number of clusters and initial nodes
- 5.2. k-Means algorithm with seed nodes
- 5.3. Main algorithm for clustering graphs hierarchically
- 6. Experiments
- 7. Multilevel multi-window drawings
- 8. Related work
- 9. Usability experiment and discussions
- 10. Conclusions
- Acknowledgements
- References







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