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Journal of Parallel and Distributed Computing
Volume 68, Issue 2, February 2008, Pages 221-234
 
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doi:10.1016/j.jpdc.2007.08.009    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2007 Elsevier Inc. All rights reserved.

Analyzing the performance of a cluster-based architecture for immersive visualization systemsstar, open

P. Morilloa, Corresponding Author Contact Information, E-mail The Corresponding Author, A. Bierbaumb, E-mail The Corresponding Author, P. Hartlingb, M. Fernándeza and C. Cruz-Neirac, E-mail The Corresponding Author

aInstituto de Robótica, Universidad de Valencia Poligono de la Coma, S/N 46980 Paterna, Valencia, Spain bInfiscape, 2901 South Loop Drive, Ames, 50010 IA, USA cLITE, University of Louisiana at Lafayette, 537 Cajundome Boulevard, Lafayette, 70506 LA, USA

Received 19 May 2006; 
revised 9 August 2007; 
accepted 31 August 2007. 
Available online 21 September 2007.

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Abstract

Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs than would be possible with the high-end, shared memory computers that have been traditionally used for virtual reality purposes. This change in the design of virtual reality systems has caused some development environments oriented toward shared memory computing to require modifications to their internal architectures in order to support cluster computing. This is the case of VR Juggler, which is considered one of the most important virtual reality application development frameworks based on open source code.

This paper not only describes in detail the mechanisms based on cluster computing included in the internal design of VR Juggler, but also proposes a new global performance evaluation methodology. The goal of this methodology is to test the graphical performance of immersive visualization systems based on clusters of computers in terms of both network latency and number of nodes in the cluster. In this sense, a performance evaluation of VR Juggler, both in an overall and a modular approach, is presented. The obtained results show that VR Juggler can be considered as an efficient tool to support immersive visualization systems on a cluster of computers.

Keywords: Cluster computing; Performance evaluation; Immersive visualization; Distributed systems


 
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