Ultra-high-resolution marine 2D–3D seismic investigation of the Liman Tepe/Karantina Island archaeological site (Urla/Turkey)
Introduction
3D seismic acquisition has been employed for more than 20 years in the hydrocarbon industry but has had limited application in near-surface archaeological and engineering surveys.
In archaeological work, the objective is commonly to locate buried architectural structures and small-scale man-made features at shallow depths of penetration (typically < 5 m). Object detection at such shallow depths requires ultra-high-resolution seismic acquisition and processing methods. These include the use of high frequency, broadband seismic sources and processing routines that are geared to maximizing seismic resolution. These requirements and the need for specialised seismic processing hardware have largely limited the application of 3D seismic methods for many near-surface applications.
The recent advent of more powerful personal computers and PC-based seismic processing and interpretation software has made ultra-high-resolution 3D seismic surveys feasible for marine archaeological work. Whilst the resolution requirements of archaeological and engineering surveys are significantly greater when compared to hydrocarbon exploration, at the same time the survey areas are much smaller, and thus the amount of data collected remains comparable to that typical in industry (i.e. tens or even hundreds of giga bytes). The advances in computer technology have thus stimulated the development and adaptation of 3D seismic acquisition in shallow geophysical studies. It is now possible to employ 3D seismic imaging for object detection and mapping of archaeological structures below the sea floor in full three dimensions.
In the last 15 years there has been growing interest in adapting high frequency seismic sources and 3D methods for marine seismic acquisition on a dense survey grid (Henriet et al., 1992). In 1998, within the context of the European MAST III project, efforts were taken for the first time to develop a high-resolution 3D marine seismic acquisition system (Marsset et al., 1998).
Other researchers have demonstrated that high- to ultra-high-resolution 3D seismic acquisition is feasible in shallow water (Missiaen et al., 2002, Müller et al., 2002, Müller, 2005, Pulliam et al., 1996, Scheidhauer et al., 2005) and that 3D methods can be downscaled to meet the horizontal and vertical resolutions needed for engineering applications. It is only relatively recently, however, that systems have been developed with a resolution suitable for application in archaeology (Bull et al., 2005, Vardy et al., 2008, Gutowski, 2005). Between 2004 and 2006 an ultra-high-resolution marine 3D seismic acquisition system was also developed at the Christian-Albrechts-University in Kiel for detailed archaeological site investigation in very shallow water (Fig. 1). The project received the acronym SEAMAP-3D, which stands for SEismo Acoustical Marine Archaeological Prospection in 3D. It is funded by the German Ministry of Education and Research (BMBF).
In this paper we report on the results of SEAMAP-3D seismic surveys performed on marine archaeological sites near Iskele and Karantina Island in western Turkey (Fig. 2). The area includes an important Bronze Age coastal settlement (Liman Tepe) and the architectural remains of the classical-Byzantine-age Ionian port city of Clazomenae. Ultra-high-resolution 3D seismic surveys were performed in 2006 with the objective of imaging submerged harbour structures and buried architectural features in shallow coastal waters surrounding these sites. The survey results demonstrate that ultra-high-resolution can be achieved in water depths of less than 2 m. The paper also provides technical details of the SEAMAP-3D acquisition system and demonstrates how automated processing can be used to produce a stacked seismic data volume on-site, a few hours after the survey.
Section snippets
Geologic and archaeological setting
The study area is located on the south shore of the Bay of Izmir, about 10 km north of the city of Urla, Turkey (Fig. 2). The Bay of Izmir lies over a major fault-bounded basin (Izmir Graben) formed by Oligocene–Miocene extensional faulting (Bozkurt and Sobilir, 2004, Brinkmann, 1970). The coastline is subject to active seismicity and co-seismic tectonic subsidence. The basement rocks below the area consist of Cretaceous schists and overlying Neogene sedimentary strata and volcanics. Within the
The SEAMAP-3D seismic acquisition system
The SEAMAP-3D system consists of an offshore acquisition and an onshore processing and imaging component. For acquisition we have refitted an old sailing catamaran, which is hosting a small generator, the power supply for the boomer seismic source, a real time kinematic differential GPS with a source mounted antenna, a 24-bit, 32 channel recording unit as well as an online navigational display. Fig. 4a shows a diagram of the technical setup on board the catamaran. The boomer is an
Reconnaissance surveys
A number of 2D reconnaissance surveys were performed to evaluate seismic penetrability of the sediments and to pinpoint locations of interest for further investigation with an ultra-high-resolution 3D survey. They covered parts of Liman Tepe and the modern harbour of Iskele as well as the western part of the Karantina Island shore (Fig. 2a). Overall, sediments show good seismic penetrability.
The 2D surveys were performed with the SEAMAP-3D acquisition system. However, only one hydrophone of the
Ultra-high-resolution 3D surveys
3D seismic investigation initially focused on the Liman Tepe off-shore site and the submerged harbour structure. Even though seismic penetrability of this area, especially the structure itself, is not favourable, it was still chosen for a 3D survey due to its overall archaeological importance. The survey covers a 350 m × 30 m area over the submerged breakwater wall structure west of Liman Tepe and close to the modern harbour. Due to weather constraints (winds up to 5 Bft) this survey had to be
Conclusions
The SEAMAP-3D system was feasibly and effectively deployed at an archaeological site in Turkey. We were able to demonstrate that ultra-high-resolution seismic data can be processed on-site in a standardized fashion. The inevitable reverberation caused by the use of a rigid seismic array can be effectively suppressed by deconvolution. Residual time shifts introduced by wave motion were satisfactorily corrected by a simple but effective 2D statics correction based on automatic seafloor
Acknowledgements
We thank the Federal Ministry of Education and Research, Germany (BMBF — New Technologies for Philosophical Sciences) for funding the project.
Also acknowledged are discussion and support from Prof. G. Bakir (Ege-University, Turkey) and Prof. H. Erkanal (Ankara-University, Turkey).
Thanks to Detlef Schulte-Kortnack for the intensive technical support with hard- and software development.
Thanks to the students of the institute for taking an active part in the field work.
We also would like to thank
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