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Interacting with Computers
Volume 17, Issue 3, May 2005, Pages 317-341
Special Theme - Papers from Members of the Editorial Boards
 
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doi:10.1016/j.intcom.2005.01.007    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2005 Elsevier B.V. All rights reserved.

Semiotic engineering: bringing designers and users together at interaction time

Clarisse Sieckenius de SouzaCorresponding Author Contact Information, E-mail The Corresponding Author

Departamento de Informática, PUC-Rio, Brazil

Received 3 December 2003; 
revised 4 December 2004; 
accepted 10 January 2005. 
Available online 20 April 2005.

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Abstract

Semiotic engineering is a semiotic theory of human–computer interaction, where interactive computer systems are viewed as one-shot messages sent from designers to users. Through the system's interface, in many direct and indirect ways, designers are telling the users how they can, should, or must interact with the system in order to achieve a particular range of goals anticipated at design time. Designers are thus active interlocutors at human–computer interaction time. Their interactive discourse is delivered implicitly and/or explicitly by the system, which constitutes the designer's deputy. The importance of bringing designers and users together at interaction time springs from the intellectual nature of software artifacts. They are the result of human reasoning, choice and decision, rather than the direct effect of universal or natural laws. An adequate understanding of interactive artifacts depends on apprehending and comprehending the human intellect in action. Hence, in addition to producing interactive artifacts, designers must also introduce them appropriately, as is the case of other intellectual products. In this paper, we show how semiotic engineering can provide substantial theoretic support for viewing and exploring design possibilities brought about by this shift in perspective. We also discuss ontological and epistemological aspects of the theory, and conclude that it can bridge some of the gaps between other fragmented HCI theories and approaches.

Keywords: Semiotic engineering; Semiotic approaches to HCI; Epistemic support for design; Users as designers

Article Outline

1. Are interactive software artifacts special?
1.1. Intellectual artifacts
1.2. How are intellectual artifacts designed?
1.3. Why semiotics?
2. Why switching from producing to introducing software?
2.1. The Acrobat® example
2.2. Lessons learned from the example
3. What can semiotic engineering bring into the picture?
4. Concluding Remarks
Acknowledgements
References












Interacting with Computers
Volume 17, Issue 3, May 2005, Pages 317-341
Special Theme - Papers from Members of the Editorial Boards
 
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