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Image and Vision Computing
Volume 25, Issue 12, 3 December 2007, Pages 1895-1903
The age of human computer interaction
 
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doi:10.1016/j.imavis.2006.04.027    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2006 Elsevier B.V. All rights reserved.

An augmented reality human–computer interface for object localization in a cognitive vision system

H. Siegla, M. Hanheideb, S. Wredeb and A. Pinza, Corresponding Author Contact Information, E-mail The Corresponding Author

aInstitute of Electrical Measurement and Measurement Signal Processing, Graz University of Technology, Austria bApplied Computer Science, Faculty of Technology, Bielefeld University, Germany

Available online 5 October 2006.

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Abstract

The European Cognitive Vision project VAMPIRE uses mobile AR-kits to interact with a visual active memory for teaching and retrieval purposes. This paper describes concept and technical realization of the used mobile AR-kits and discusses interactive learning and retrieval in office environments, and the active memory infrastructure. The focus is on 3D interaction for pointing in a scene coordinate system. This is achieved by 3D augmented pointing, which combines inside-out tracking for head pose recovery and 3D stereo human–computer interaction. Experimental evaluation shows that the accuracy of this 3D cursor is within a few centimeters, which is sufficient to point at an object in an office. Finally, an application of the cursor in VAMPIRE is presented, where in addition to the mobile system, at least one stationary active camera is used to obtain different views of an object. There are many potential applications, for example an improved view-based object recognition.

Keywords: 3D cursor; Human–computer interaction; Mobile augmented reality; Cognitive vision system

Article Outline

1. Introduction
2. AR components
2.1. Visualization subsystem
2.2. Tracking subsystem
3. Interactive learning and retrieval in office environments
3.1. Active memory infrastructure
3.2. Interaction use cases
3.2.1. Interaction for object learning
3.2.2. Interaction for retrieval
3.2.3. Multi user collaboration
4. Object localization using a 3D cursor
4.1. 3D pose and object localization
4.1.1. Manual cursor
4.1.2. Online stereo reconstruction
4.2. A 3D cursor application
4.3. Usability evaluation
5. Conclusion
Acknowledgements
References










Image and Vision Computing
Volume 25, Issue 12, 3 December 2007, Pages 1895-1903
The age of human computer interaction
 
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