Elsevier

Discrete Mathematics

Volume 309, Issue 13, 6 July 2009, Pages 4456-4468
Discrete Mathematics

Minimal and locally minimal games and game forms

https://doi.org/10.1016/j.disc.2009.01.024Get rights and content
Under an Elsevier user license
open archive

Abstract

By Shapley’s (1964) theorem, a matrix game has a saddle point whenever each of its 2×2 subgames has one. In other words, all minimal saddle point free (SP-free) matrices are of size 2×2. We strengthen this result and show that all locally minimal SP-free matrices also are of size 2×2. In other words, if A is a SP-free matrix in which a saddle point appears after deleting an arbitrary row or column then A is of size 2×2. Furthermore, we generalize this result and characterize the locally minimal Nash equilibrium free (NE-free) bimatrix games.

Let us recall that a two-person game form is Nash-solvable if and only if it is tight [V. Gurvich, Solution of positional games in pure strategies, USSR Comput. Math. and Math. Phys. 15 (2) (1975) 74–87]. We show that all (locally) minimal non-tight game forms are of size 2×2. In contrast, it seems difficult to characterize the locally minimal tight game forms (while all minimal ones are just trivial); we only obtain some necessary and some sufficient conditions. We also recall an example from cooperative game theory: a maximal stable effectivity function that is not self-dual and not convex.

Keywords

Game
Game form
Saddle point
Nash equilibrium
Effectivity function
Minimal
Locally minimal
Monotone
Weakly monotone

Cited by (0)

This research was supported in part by DIMACS, Center for Discrete Mathematics and Theoretical Computer Science, Rutgers University; the second author also gratefully acknowledges the partial support of the Aarhus University Research Foundation and Center for Algorithmic Game Theory.