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Discrete Applied Mathematics
Volume 144, Issue 3, 15 December 2004, Pages 374-380
Fun with Algorithms 2
 
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doi:10.1016/j.dam.2003.11.013    
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Copyright © 2004 Elsevier B.V. All rights reserved.

The geometry of carpentry and joinery*1

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Pat Morin and Jason MorrisonE-mail The Corresponding Author

School of Computer Science, Carleton University, 1125 Colonel By Drive, Ottawa, Ont., Canada K1S 5B6


Received 30 May 2002; 
Revised 15 January 2003; 
accepted 20 November 2003. 
Available online 13 May 2004.

Abstract

In this paper, we propose to model a simplified wood shop. Following the work of Demaine et al. (Comput. Geom.: Theory Appl. 20 (1–2) (2002) 69) we limit the cutting tools of our carpenter to a circular saw. We extend that previous work to include a model of basic rules of carpentry and joinery. This model is then applied to the problem of building a polygon P by joining together strips of wood and cutting them with a circular saw. We describe a linear time algorithm to decide if a blueprint can be constructed in such a workshop.

Author Keywords: Carpentry; Geometry; Polygons

Article Outline

1. Introduction
2. Testing feasibility
2.1. Directing reflex edges
2.2. Ordering joins and cuts
2.3. Summary notes
3. Designing blueprints
4. Conclusions
References







*1 This research was funded by Natural Sciences and Engineering Research Council of Canada, NCE-GEOIDE and the Government of Ontario.


Discrete Applied Mathematics
Volume 144, Issue 3, 15 December 2004, Pages 374-380
Fun with Algorithms 2
 
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