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Computers & Education
Volume 49, Issue 1, August 2007, Pages 3-18
Web3D Technologies in Learning, Education and Training
 
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doi:10.1016/j.compedu.2005.06.002    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2005 Elsevier Ltd All rights reserved.

Web3D technologies in learning, education and training: Motivations, issues, opportunities

Luca ChittaroCorresponding Author Contact Information, a, E-mail The Corresponding Author and Roberto Ranona

aHCI Laboratory, Department of Math and Computer Science, University of Udine, Via delle Scienze 206, 33100 Udine, Italy

Available online 25 July 2005.

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Abstract

Web3D open standards allow the delivery of interactive 3D virtual learning environments through the Internet, reaching potentially large numbers of learners worldwide, at any time. This paper introduces the educational use of virtual reality based on Web3D technologies. After briefly presenting the main Web3D technologies, we summarize the pedagogical basis that motivate their exploitation in the context of education and highlight their interesting features. We outline the main positive and negative results obtained so far, and point out some of the current research directions.

Keywords: Human–computer interface; Interactive learning environments; Multimedia/hypermedia systems; Programming and programming languages; Virtual reality

Article Outline

1. Introduction
2. Web3D technologies
2.1. The virtual reality modeling language
2.2. EXtensible 3D graphics
3. Pedagogical motivations
4. Educational contexts
5. Advantages of Web3D technologies in education
6. Limitations of Web3D technologies in education
7. Evaluating results
8. Discussion and conclusions
Acknowledgements
References





Computers & Education
Volume 49, Issue 1, August 2007, Pages 3-18
Web3D Technologies in Learning, Education and Training
 
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