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Computer Communications
Volume 31, Issue 2, 5 February 2008, Pages 387-401
Special Issue: Foundation of Peer-to-Peer Computing
 
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doi:10.1016/j.comcom.2007.08.004    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2007 Elsevier B.V. All rights reserved.

A framework for P2P application development

James Walkerdinea, Corresponding Author Contact Information, E-mail The Corresponding Author, Danny Hughesa, E-mail The Corresponding Author, Paul Raysona, E-mail The Corresponding Author, John Simmsa, E-mail The Corresponding Author, Kiel Gilleadea, E-mail The Corresponding Author, John Mariania, E-mail The Corresponding Author and Ian Sommervilleb, E-mail The Corresponding Author

aComputing Department, InfoLab 21, Lancaster University, Lancaster, LA1 4WA, UK bSchool of Computer Science, Jack Cole Building, North Haugh, St. Andrews, KY16 9SX, UK

Available online 14 August 2007.

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Abstract

Although Peer-to-Peer (P2P) computing has become increasingly popular over recent years, there still exist only a very small number of application domains that have exploited it on a large scale. This can be attributed to a number of reasons including the rapid evolution of P2P technologies, coupled with their often-complex nature. This paper describes an implemented abstraction framework that seeks to aid developers in building P2P applications. A selection of example P2P applications that have been developed using this framework are also presented.

Keywords: Peer-to-Peer; Abstraction; Application development

Article Outline

1. Introduction
2. Related work
3. The P2P Application Framework
3.1. P2P Protocol/Substrate
3.2. Protocol/Substrate specific Interface Layer
3.3. Application Development Layer (AD Layer)
3.4. User
3.5. Plug-ins
3.6. Resources
3.7. Resource Types
4. Implementing the P2P Application Framework
4.1. Plug-in Interface and the AD Layer API
4.2. P2P Application Framework front-end
4.3. Searching with the framework
4.4. Implementing Framework instances that utilise different P2P protocols
5. Using the P2P Application Framework
5.1. Case Study: Instant Messenger Plug-in
5.1.1. Activating the plug-in
5.1.2. Sending a message
5.1.3. Receiving a message
5.1.4. Reacting to user status changes
6. Evaluating the Framework
6.1. Plug-in Developments
6.1.1. Distributed Video Encoder
6.1.2. Digital Library
6.1.3. Audio streaming
6.1.4. Net World
6.1.5. Other developments
6.2. Code Comparisons
7. Conclusions and Future Work
References
Vitae













Computer Communications
Volume 31, Issue 2, 5 February 2008, Pages 387-401
Special Issue: Foundation of Peer-to-Peer Computing
 
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