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Computers & Graphics
Volume 31, Issue 1, January 2007, Pages 26-38
 
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doi:10.1016/j.cag.2006.09.004    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2006 Elsevier Ltd All rights reserved.

Virtual Environments

Graphtracker: A topology projection invariant optical tracker

F.A. Smita, Corresponding Author Contact Information, E-mail The Corresponding Author, A. van Rhijna, E-mail The Corresponding Author and R. van Lierea, b, E-mail The Corresponding Author

aCenter for Mathematics and Computer Science (CWI), Kruislaan 413, 1098 SJ Amsterdam, The Netherlands bDepartment of Mathematics and Computer Science, Eindhoven University of Technology, P.O. Box 513, 5600 MB Eindhoven, The Netherlands

Available online 4 December 2006.

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Abstract

In this paper, we describe a new optical tracking algorithm for pose estimation of interaction devices in virtual and augmented reality. Given a 3D model of the interaction device and a number of camera images, the primary difficulty in pose reconstruction is to find the correspondence between 2D image points and 3D model points. Most previous methods solved this problem by the use of stereo correspondence. Once the correspondence problem has been solved, the pose can be estimated by determining the transformation between the 3D point cloud and the model.

Our approach is based on the projective invariant topology of graph structures. The topology of a graph structure does not change under projection: in this way we solve the point correspondence problem by a subgraph matching algorithm between the detected 2D image graph and the model graph.

In addition to the graph tracking algorithm, we describe a number of related topics. These include a discussion on the counting of topologically different graphs, a theoretical error analysis, and a method for automatically estimating a device model. Finally, we show and discuss experimental results for the position and orientation accuracy of the tracker.

Keywords: Optical tracking; Spatial interaction; Pose estimation; Projection invariant; AR/VR

Article Outline

1. Introduction
1.1. The Personal Space Station
2. Related work
3. Methods
3.1. Graph tracking algorithm
3.1.1. Image processing
3.1.2. Graph detection
3.1.3. Graph matching
3.1.4. Closed-form pose reconstruction
3.1.5. Iterative pose reconstruction
3.2. Error analysis
3.3. Graph counting
3.4. Model estimation
3.4.1. Fully automatic model estimation
3.4.2. Model estimation with specified graph topology
4. Results
4.1. Tracking accuracy
5. Discussion
6. Conclusion
References














Computers & Graphics
Volume 31, Issue 1, January 2007, Pages 26-38
 
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