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Computers & Graphics
Volume 30, Issue 1, February 2006, Pages 10-19
 
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doi:10.1016/j.cag.2005.10.023    
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Copyright © 2005 Elsevier Ltd All rights reserved.

Learning abstract concepts through interactive playing

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Jim X. ChenE-mail The Corresponding Author

George Mason University, Fairfax, VA 22030, USA


Available online 28 November 2005.

Abstract

In this paper, we present strategies and approaches used to implement a synthetic learning environment which includes distributed interactive simulation, computational steering, interactive visualization, and artificial intelligence for learning abstract scientific concepts and entertainment. We use Navier–Stokes equations as a case study to show our ideas and methods. Students are allowed to interact with one another and engage in realistic collaborative exercises. The resulting technology is a testbed that reflects the benefits of a schoolhouse for training and education, especially for scientific abstract concepts, yet does not have the physical limitation that instructors, students and resources be collocated both spatially and temporally. Our innovative use of computational steering and interactive visualization allows students to visualize and manipulate the physical process, and understand the abstract concept through entertainment.

Keywords: Distributed interactive simulation (DIS); Computational steering; Visualization

Article Outline

1. Introduction
2. Distributed interactive simulation environment
2.1. Controls
2.2. Synchronization
3. Real-time fluid simulation
3.1. Navier–Stokes equations
3.2. Numerical discretization
3.3. Simulation
3.4. Steering and visualization
4. Learning through steering, visualization, and collaboration—a case study
4.1. Understanding through manipulation and steering
4.2. Intelligent agent
4.3. Collaborative learning in a DIS
5. Conclusion and future work
References









Computers & Graphics
Volume 30, Issue 1, February 2006, Pages 10-19
 
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