Copyright © 2005 Elsevier Ltd All rights reserved.
Bio-edutainment: Learning life science through X gaming
Available online 20 December 2005.
References and further reading may be available for this article. To view references and further reading you must purchase this article.
Abstract
Learning through gaming is one of the natural ways for knowledge and skill acquisition. This paper presents our work on bio-edutainment. Playing X games not only allows low age students to learn bio-molecular structure but also enables better understand complicated structure of bio-molecules. Immersive and interactive games may potentially motivate students to develop their interest to explore the wonder of life science. Based on our core Virtual Reality technology, the bio-edutainment system developed consists of mainly three components of visualization, modeling and interaction. Enabling technology includes also GPU technology, Networking, sensor technology and so on. The system was exhibited in Singapore Science Center.
Keywords: Edutainment; VR; Computer gaming; Biology; Protein structure






E-mail Article
Add to my Quick Links

Cited By in Scopus (0)






