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Computers & Graphics
Volume 29, Issue 6, December 2005, Pages 837-851
 
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doi:10.1016/j.cag.2005.09.001    
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Copyright © 2005 Elsevier Ltd All rights reserved.

Designing emotional, metaphoric, natural and intuitive interfaces for interactive art, edutainment and mobile communications

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Laurent Mignonneau and Christa SommererCorresponding Author Contact Information, E-mail The Corresponding Author

Department of Interface Culture, University of Art and Design, Sonnensteinstrasse 11-13, 4040 Linz, Austria


Available online 12 October 2005.

Abstract

We are artists working since 1991 on the creation of interactive computer installations for which we design metaphoric, emotional, natural, intuitive and multi-modal interfaces. The interactive experiences we create are situated between art, design, entertainment and edutainment. When creating our interactive systems we often develop novel interface technologies that match conceptual and metaphoric content with technically novel interface solutions. While our main focus is to design interactive systems for the art context, our interactive or immersive systems also often find use in edutainment and in mobile communications areas. The following article summarizes some of our key concepts for our interface designs and presents some of our interactive technologies in more detail.

Keywords: Computer interaction, Multi-modal interfaces, Interactive art, Mobile communications

Article Outline

1. Introduction
2. Emotional, metaphoric, natural and intuitive interfaces
2.1. Emotional and metaphoric interfaces
2.2. Natural and intuitive interfaces
2.3. Non-linear, multi-layered and multi-modal interaction
2.4. Creating innovative interaction experiences
3. Interactive artworks based on artificial life principles and genetic algorithms
3.1. Interactive plant growing—living plants as interface
3.2. A-Volve—interacting with artificial creatures in a pool of water
3.3. Phototropy—interacting with artificial insects through a lamp interface
3.4. Life spacies and life spacies II—creating artificial creatures through text input
3.5. PICO-SCAN—creating artificial micro-organisms using a scanner interface
4. Interactive and immersive virtual environments
4.1. Trans plant and MIC exploration space
4.2. Gulliver's travels—3-D integration into realistic 3-D stereo images
4.3. Time_lapse and industrial evolution—3-D integration into historic 3-D stereo images
5. Intuitive and multi-modal interaction with Internet data
5.1. Riding the net—a multi-modal brainstorming tool for browsing the web
5.2. The living room and the living web—immersive 3-D web environments
6. Haptic and breath-based interfaces
6.1. Mobile feelings—haptic and breath-based interfaces for mobile communications
6.2. Nano-scape—haptic interaction with an invisible sculpture
7. Summary and outlook
References























Corresponding Author Contact InformationCorresponding author. Tel.: +43 732 789 8324; fax: +43 732 789 8351.

Computers & Graphics
Volume 29, Issue 6, December 2005, Pages 837-851
 
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