Copyright © 2005 Elsevier Ltd All rights reserved.
Available online 12 September 2005.
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Abstract
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's straightest geodesics theory, we are able to generate an iterative process to obtain a good discrete geodesic approximation. It can handle both convex and non-convex surfaces.
Keywords: Shortest geodesic; Manifold triangulation; Curve evolution
Article Outline
- 1. Introduction
- 2. Geodesic curves
- 3. Geodesic computation
- 3.1. Getting an initial approximation
- 3.2. Correcting a path
- 3.2.1. Correction of a vertex in the interior of an edge
- 3.2.2. Correction of a vertex which is also a mesh vertex
- 3.2.3. Some remarks on path correction
- 3.3. Implementation issues
- 3.3.1. Stopping criterion
- 3.3.2. Boundary handling
- 3.3.3. Speeding up convergence
- 3.4. Convergence
- 4. Experiments
- 5. Conclusions
- Acknowledgements
- References







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