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Computers & Graphics
Volume 29, Issue 2, April 2005, Pages 273-281
 
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doi:10.1016/j.cag.2004.12.014    
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Copyright © 2005 Published by Elsevier Ltd.

Interactive learning of CG in networked virtual environments

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Zhigeng Pana, b, Corresponding Author Contact Information, E-mail The Corresponding Author, Jiejie Zhua, b, Weihua Hub, Hung Pak Lunc and Xin Zhoua

aState Key Lab of CAD&CG, Zhejiang University, Hangzhou 310027, China

bInstitute of VR and Multimedia, HZIEE, Hangzhou 310037, China

cDepartment of Computing, The Hong Kong Polytechnic University, HK, China


Available online 22 February 2005.

Abstract

Nowadays, computer graphics courses are usually taught with traditional teaching methodologies and tools, which have several limitations. In this paper, we present an online interactive computer graphics (CG) tutorial, which supports the collaborative learning of the concepts and algorithms of computer graphics in a networked virtual environment. The practical part of the tutorial consists of example programs for users to test the theoretical concepts and to obtain their own experiments. The integration of the different theoretical and practical parts of the course is realized through a common Web-based interface to the system. The main objectives are to (1) allow the users to learn and practice with the algorithms of computer graphics in a virtual environment, (2) support avatar-based collaborative learning based on avatars involving, several users connected through the Internet. Two versions of the system in Chinese and English language, respectively, have been implemented and are described in the paper.

Keywords: Computer graphics education; Java-3d; Web-based learning; Avatars; Collaborative learning

Article Outline

1. Introduction
2. Design methodologies
2.1. Functional requirement
2.2. System design
2.2.1. System design considerations
2.2.2. System architecture
3. Interactive learning environments
3.1. User interface design
3.2. Flash and animation illustrating CG concepts
3.3. Java examples
3.3.1. Example 1: Polygon clipping
3.3.2. Example 2: Bezier surface
3.3.3. Example 3: Rendering algorithms
4. Collaborative virtual learning environment
5. User experiences
6. Conclusions
Acknowledgements
References








Corresponding Author Contact InformationCorresponding author.

Computers & Graphics
Volume 29, Issue 2, April 2005, Pages 273-281
 
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