ScienceDirect® Home Skip Main Navigation Links
You have guest access to ScienceDirect. Find out more.
 
Home
Browse
My Settings
Alerts
Help
 Quick Search
 Search tips (Opens new window)
    Clear all fields    
Computers & Graphics
Volume 29, Issue 2, April 2005, Pages 189-194
 
Font Size: Decrease Font Size  Increase Font Size
 Abstract - selected
Article
Purchase PDF (347 K)

Article Toolbox
 
 
 
Related Articles in ScienceDirect
View More Related Articles
 
View Record in Scopus
 
doi:10.1016/j.cag.2004.12.003    
How to Cite or Link Using DOI (Opens New Window)

Copyright © 2005 Elsevier Ltd All rights reserved.

Virtual characters facial and body animation through the edition and interpretation of mark-up languages

Purchase the full-text article



References and further reading may be available for this article. To view references and further reading you must purchase this article.

Maria del Puy Carretero, David Oyarzun, Amalia OrtizCorresponding Author Contact Information, E-mail The Corresponding Author, E-mail The Corresponding Author, Iker Aizpurua and Jorge Posada

Edutainment and Graphical Conversational Interfaces Department, VICOMTech Research Center, Paseo Mikeletegi 57, 20009 San Sebastian, Spain


Available online 8 March 2005.

Abstract

The virtual characters are starting to be widely used in user interfaces in order to improve the human–computer communication. However, the design of avatar animation is still largely restricted to specialized users, revealing a current lack of intuitive and easy-to-use editing tools. In this paper, we propose to develop a graphic editor based on mark-up language. After analyzing the main existing mark-up languages, we decided to follow the specifications of the virtual human mark-up language (VHML). In this paper, we present the development of the graphic editor based on this mark-up language and its interpreter for generating the real-time avatar animation.

Keywords: User interface; Animation; VHML; Virtual humans

Article Outline

1. Introduction
2. Analysis of marked languages
3. Animation engine
4. VHML editor
5. From VHML editor to animation engine
5.1. VHML Parser
5.2. TTS module
6. Conclusions future work
References




Corresponding Author Contact InformationCorresponding author. Tel.: +943 30 92 30; fax: +943 30 93 93.

Computers & Graphics
Volume 29, Issue 2, April 2005, Pages 189-194
 
Home
Browse
My Settings
Alerts
Help
Elsevier.com (Opens new window)
About ScienceDirect  |  Contact Us  |  Information for Advertisers  |  Terms & Conditions  |  Privacy Policy
Copyright © 2008 Elsevier B.V. All rights reserved. ScienceDirect® is a registered trademark of Elsevier B.V.