ScienceDirect® Home Skip Main Navigation Links
You have guest access to ScienceDirect. Find out more.
 
Home
Browse
My Settings
Alerts
Help
 Quick Search
 Search tips (Opens new window)
    Clear all fields    
Computers & Graphics
Volume 29, Issue 1, February 2005, Pages 49-56
 
Font Size: Decrease Font Size  Increase Font Size
 Abstract - selected
Article
Purchase PDF (1328 K)

Article Toolbox
 
 
 
Related Articles in ScienceDirect
View More Related Articles
 
View Record in Scopus
 
doi:10.1016/j.cag.2004.11.007    
How to Cite or Link Using DOI (Opens New Window)

Copyright © 2004 Elsevier Ltd All rights reserved.

An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity

Purchase the full-text article



References and further reading may be available for this article. To view references and further reading you must purchase this article.

Katerina Maniaa, Corresponding Author Contact Information, E-mail The Corresponding Author and Andrew Robinsonb

aDepartment of Informatics, University of Sussex, Falmer, Brighton BN1 9QT, UK

bCAE Systems, UK


Available online 22 January 2005.

Abstract

Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a virtual environment (VE). In particular, a study that compares a real-world task situation to its computer graphics simulation counterpart is presented. The computer graphics simulation was based on photometry data acquired in the real-world space and was displayed on either a Head Mounted Display or desktop display utilising either monocular or stereo imagery and interaction interfaces such as the common mouse and head tracking. 105 participants across five conditions were exposed to the real and computer graphics environment and after completing a spatial task, subjective impressions of the illumination and sense of presence assessments were acquired. Relevant results showed a positive correlation between presence and subjective impressions of lighting (e.g. ‘warm’, ‘comfortable’, ‘spacious’, etc.) for the HMD monocular conditions. For the second study, the computer graphics scenes were rendered in varied levels of shadow accuracy utilising flat-shaded and radiosity rendering and were displayed on a stereo, head tracked Head Mounted Display (HMD). A total of 36 participants across three visual conditions were exposed to the scene and after completing a spatial task, subjective impressions of the illumination and sense of presence assessments were acquired. Relevant results showed a positive correlation between presence and subjective impressions of lighting (e.g. ‘warm’, ‘comfortable’, ‘spacious’, etc.) associated to the high-quality, full-shadow accuracy rendering condition. There was no effect of viewing condition upon subjective impressions of illumination for both studies, because of constant luminance levels. How real-world impressions of illumination could be simulated in a synthetic scene is still an open research question.

Keywords: Virtual environments; Illumination; Simulation; Visual perception; Presence

Article Outline

1. Introduction
2. Background
2.1. Subjective responses to lighting
2.2. Presence
3. Study 1: methods
3.1. Participants and visual conditions
3.2. Procedures
3.3. Study 1: Results
4. Study 2: methods
4.1. Participants and visual conditions
4.2. Procedures
4.3. Study 2: Results
5. Discussion
References



Corresponding Author Contact InformationCorresponding author. Tel.: +44 1273 678964; fax: +44 1273 678399.

Computers & Graphics
Volume 29, Issue 1, February 2005, Pages 49-56
 
Home
Browse
My Settings
Alerts
Help
Elsevier.com (Opens new window)
About ScienceDirect  |  Contact Us  |  Information for Advertisers  |  Terms & Conditions  |  Privacy Policy
Copyright © 2008 Elsevier B.V. All rights reserved. ScienceDirect® is a registered trademark of Elsevier B.V.