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Computational Geometry
Volume 26, Issue 3, November 2003, Pages 235-246
 
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doi:10.1016/S0925-7721(02)00156-6    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2003 Elsevier B.V. All rights reserved.

Preprocessing chains for fast dihedral rotations is hard or even impossible

Michael SossE-mail The Corresponding Author, a, 1, Jeff EricksonCorresponding Author Contact Information, E-mail The Corresponding Author, E-mail The Corresponding Author, b, 2 and Mark OvermarsE-mail The Corresponding Author, E-mail The Corresponding Author, c

a School of Computer Science, McGill University, USA b Department of Computer Science, University of Illinois at Urbana-Champaign, USA c Institute of Information and Computing Sciences, Utrecht University, The, Netherlands

Received 19 April 2002; 
accepted 4 July 2002;
Communicated by P. Agarwal 
Available online 28 March 2003.

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Abstract

We examine a computational geometric problem concerning the structure of polymers. We model a polymer as a polygonal chain in three dimensions. Each edge splits the polymer into two subchains, and a dihedral rotation rotates one of these subchains rigidly about the edge. The problem is to determine, given a chain, an edge, and an angle of rotation, if the motion can be performed without causing the chain to self-intersect. An Ω(nlogn) lower bound on the time complexity of this problem is known.

We prove that preprocessing a chain of n edges and answering n dihedral rotation queries is 3Image -hard, giving strong evidence that Ω(n2) preprocessing is required to achieve sublinear query time in the worst case. For dynamic queries, which also modify the chain if the requested dihedral rotation is feasible, we show that answering n queries is by itself 3Image -hard, suggesting that sublinear query time is impossible after any amount of preprocessing.

Author Keywords: Collision detection; Lower bounds; 3Image -hardness; Nonuniform algorithm


Computational Geometry
Volume 26, Issue 3, November 2003, Pages 235-246
 
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