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Theoretical Computer Science
Volume 252, Issues 1-2, 6 February 2001, Pages 197-215
 
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doi:10.1016/S0304-3975(00)00082-7    
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Copyright © 2001 Elsevier Science B.V. All rights reserved.

Game tree algorithms and solution trees

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Wim PijlsCorresponding Author Contact Information, E-mail The Corresponding Author and Arie de BruinE-mail The Corresponding Author

Department of Computer Science, Erasmus University, P.O.Box 1738, 3000 DR Rotterdam, Netherlands


Available online 10 November 2000.

Abstract

In this paper a theory of game tree algorithms is presented, entirely based upon the concept of a solution tree. Two types of solution trees are distinguished: max and min trees. Every game tree algorithm tries to prune as many nodes as possible from the game tree. A cut-off criterion in terms of solution trees will be formulated, which can be used to eliminate nodes from the search without affecting the result. Further, we show that any algorithm actually constructs a superposition of a max and a min solution tree. Finally, we will see how solution trees and the related cutoff criterion are applied in major game tree algorithms like alphabeta and MTD.

Author Keywords: Game tree search; Minimax search; Solution trees; Alphabeta; SSS*; MTD

Corresponding Author Contact Information Corresponding author; email: pijls@few.eur.nl


Theoretical Computer Science
Volume 252, Issues 1-2, 6 February 2001, Pages 197-215
 
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